Overall Feeling:
As a game Call of Duty: Black Ops Declassified is kind of okay. Seriously, it isn’t that bad since the controls feel good and are responsive and the graphics border on being just okay. The problem is that the game doesn’t feel like a true CoD experience due to the lack of a traditional story mode and lackluster multiplayer components that feel like a few features were thrown in and it was called a day. That along with some rather poor A.I. design which has enemies who are all too willing to die makes for a game that definitely isn’t worth $50.
The Pros:
+ Controls are good, even if they take some getting used to.
+ Graphics still aren’t great but they seem to be slightly improved compared to Resistance: Burning Skies.
+ Online performance was shockingly smooth and hitch free.
The Cons:
- Single-player content is severely lacking in appeal and replay options.
- Enemy A.I. is laughable in how eager they are to die.
- Multiplayer modes feel weak due to the limited options.
- Where are the now expected CoD features like CoD: Elite or the Zombies mode?
- Price is simply way too high as this isn’t a traditional or console level CoD game that can be taken on the go.
At long last I found myself with the potential savior of the PlayStation Vita. So far Sony’s handheld has had some decent titles, but none of the have really had the massive worldwide appeal found in the Call of Duty series. So the arrival of Call of Duty: Black Ops Declassified, which in my case was procured through Gamefly since Activision wouldn’t send us a review code, was kind of a big deal for me.