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Republique Emerges From Its Chrysalis On PC and Mac

The tumultuous but successful Kickstarter for Republique back in 2012 was my first taste of crowd-funding. It was particularly thrilling because a number of the people involved including David Hayter and Jennifer Hale were here in Vancouver for an expo while the campaign was happening. It was also the first project that I decided to fund based on the director's clear philosophy.

Republique Surfaces Again With Graphical Refinements [Video/Screens]

If you’ve been wondering where Republique, the new stealth-action game from indie studio Camouflaj, has been then here’s a rather major update for you.  After successfully reaching its much needed Kickstarter goal in a brilliant last minute hurrah, the team at Camouflaj have been hard at work creating the dystopian world of the game which is now sporting a slightly different graphical look.

Republique Enlists The Services Of Two Veteran Voice Actors


As if an already cool game could get even cooler, some key voice talent has been announced for the recently revealed stealth action game Republique.  Originally set to appear on the iOS but now destined for the PC and Mac as well, Republique is trying to tackle some rather mature and serious themes in its narrative and now it’ll have two veteran and fan favorite voice actors portraying central characters in its plot of oppressed people trying to overthrow a totalitarian government.

Republique Is Coming To The PC and Mac

When it was announced there was a lot of excitement and general interest in Republique but the one problem some folks had was its choice of platform.  Being announced solely for iOS platforms was both a good and bad thing for Republique as it promised iOS gamers with a highly original and non-casual centric experience but at the same time it was bad news for everyone who doesn’t own an iOS device.  

Republique Kickstarter Campaign Begins + Debut Trailer

Times are changing with each passing month and now we’re now at the point in which iOS games are reaching a level previously unseen. The argument can be made that iOS gaming has already caught up with consoles in the sense that games such as FIFA, Need for Speed, and Infinity Blade are available on mobile platforms and look stellar, but we haven’t yet received an iOS game that truly take things to a level we haven’t seen before to offer an experience built around storytelling rather than aimless touchscreen controls.

Camouflaj Reveals Republique, A New Stealth Action Thriller

Most recently teased in a series of photos taken from the motion capture session, former Kojima Productions and 343 Industries employee Ryan Payton has revealed the first game by his new studio Camouflaj.  Set to debut on iOS platforms is Republique, a new stealth action thriller that tries to break out of the familiar mold of the genre to provide something that’s all too rare these days – an original experience not focused on big action and constant neck snapping.

A Small Tease Of What's To Come From Camouflaj

Those of you out there that like to keep track of potentially cool indie projects developed by start-up studios may be glad to hear we have a minor update from Camouflaj.  The Seattle based studio founded by former Kojima Productions and 343 Industries staffer Ryan Payton may still be relatively young, it was formed last September, but things are already well underway on the development side of things.

Former Kojima Productions Staffer Leaves Master Chief and Friends For Greener Pastures

Details on 343 Industries forthcoming second Halo trilogy may still be closely guarded, but the project has already received a minor setback of sorts.  Today 343 Industries veteran and Halo 4 Creative Director Ryan Payton has announced that he will be departing the company and will be opening his own development studio.  Ryan may not be one of the immediate godfathers or protectors of the Halo franchise, but he does have a reputation in the industry, partly because he was the chief Western influence on the Kojima Productions team during the development of Metal Gear Solid 4.

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