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Darksiders

THQ lays out it's upcoming slate of games

Financial report conferences for game companies aren’t always a complete bore that are merely full of self congratulatory updates or the dreaded gloom and doom announcements of company cutbacks.  While any financial report will feature those elements there’s usually some good stuff to come out them in the form of new games being announced.  Even though all we usually get is an unofficial name accompanied by a vague release window which is bound to be delayed four times it’s always good to know what a company has planned.

[Review] Darksiders

Overall Feeling: 
With its varied combat, challenging puzzles and epic plot Darksiders succeeds in merging many elements , and in doing so offers a terrific experience that’s likely to have something to offer for most who will play it. But more importantly, rather than feeling like yet another simple clone, Darksiders genuinely feels like a legitimate contender.
The Pros: 
Addictive combat with a large variety of enemies to face and moves to master. Epic boss battles. A gorgeous visual style that has as much variation as the combat itself. A plot filled with entertaining characters as well as a few twists along the way.
The Cons: 
War’s character is all too generic. The camera often leaves you unsure of where enemies are leaving War wide open.
ShogunGamer.com Rating : 
8

Creating a game which draws its influences from some of modern gaming’s biggest series is a bold move on the part of developer Vigil Games, but it’s certainly one that has paid off. By enlisting the help of artist Joe “Mad” Madureira the slick visual style on display in Darksiders alone is enough to make the game stand out. Add to that a combat system that’s as deep as it is rewarding along with a handful of massive boss battles and you have a game that goes well beyond the title of clone.

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