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Motorstorm Receives An Unexpected Spin-Off For The PlayStation Vita

Ever since the PlayStation 3 was first announced I’ve been a fan of the Motorstorm franchise. The sheer concept of going all out in a racing game was incredibly appealing to me and I was beyond impressed with the final result once I bought Motorstorm, even if the visuals didn’t match the target video.  The Motorstorm franchise has always been one of my top PS3 franchises and still is to this day, even in the wake of the somewhat terrible Motorstorm: Apocalypse.

FYI: Sony Makes A Minor Change In The PS3 3D Monitor Bundle

In case you were hoping to jump aboard the 3D bandwagon this year with Sony’s PlayStation 3 3D enabled monitor you may want to take note of one slightly significant change.  Instead of the 3D monitor bundle shipping with a copy of Resistance 3 as it was announced at E3 this year, the bundle will now ship with a copy of Motorstorm: Apocalypse, which in case you didn’t know also supports 3D gaming.

Motorstorm: Apocalypse [Review]

Overall Feeling: 

Motorstorm: Apocalypse may seem like it would be a bigger and more intense game, but it’s just unfocused and at times frustrating.  The change in setting from a natural locale to an urban one creates a racing experience that is at times one-note and filled with loud noise that deafens any sort of fun that is to be had.  With graphics that aren’t as awe inspiring as what was found in Motorstorm: Pacific Rift and racing that is sometimes too chaotic for its own good, Motorstorm: Apocalypse doesn’t have any of the trademarks that the series is known for, the primary of which being over-the-top fun racing.

The Pros: 

+ A few of the tracks are fun to play and strike a good balance between having an arcade feel to it and being slightly realistic.
+ The soundtrack which features an orchestral theme and techno remixes lives up to the excellent beats found in previous Motorstorm games.
+ Racing online in multiplayer events is fun for a change and having locale split-screen multiplayer is a nice addition too.

The Cons: 

- Most of the tracks just have too much going on, whether it’s scripted events or debris on the race track.
- The concept of the Festival Mode is good but the story told to it and how the difficulty is executed leaves a considerable amount to be desired.
- Load times are often really long, 20-30 seconds.
- Visually the game is too drab for its own good and fails to have elements that are consistently appealing.
- The Festival Mode cutscenes may be the worst thing to appear in a video game this year.

ShogunGamer.com Rating : 
5

It’s always disappointing to experience something and the end result is anything less than stellar.

Former Bizarre Creations Veteran Joins Motorstorm Developer

This may not be huge news for the world of gaming, but it should put a huge smile on the faces of those who enjoy arcade racing games.  Former Project Gotham Racing Lead Designer Ged Talbot has found a new home with Evolution Studios, the firm that’s best known for bringing intense off-road racing to the PS3 in the Motorstorm franchise.

Motorstorm: Apocalypse Finally Gets A North American Release Date

Sometimes stuff in the real world impacts the video games we love to play and such a thing occurred in the middle of last month after Japan was sadly rocked by two devastating natural disasters last month.  Since incidents like earthquakes and tsunamis can be a touchy thing for some people, Sony opted to delay the North American and European release for Motorstorm: Apocalypse, which puts players directly in the middle of a destroyed city.  Sony eventually released Motorstorm: Apocalypse in Europe at the end of March, but a North American date was still up in the air - that is unti

Motorstorm: Apocalypse Gets Bumped From April To...

After receiving a logical delay and a perhaps too cautious delay in Europe, Sony Computer Entertainment has announced that Motorstorm: Apocalypse will be delayed in North America. Originally the game was set to drop on April 19th, a month after its debut in Europe.  But after the horrific incidents that rocked Japan two weeks ago, SCE has decided to bump Motorstorm: Apocalypse to an unspecified release window for this year.

New Motorstorm: Apocalypse Video Released + Demo News

Someone out there finally decided to push the “publish” button as we finally have our second developer video for Motorstorm: Apocalypse, which this time focuses on the Wreckcreation mode.  In the past the developers at Evolution Studios have always brought it when it comes to the online offerings of Motorstorm, but this time they’re looking to do things a bit differently which ultimately will be beneficial to gamers out there.

Japanese Video For Motorstorm: Apocalypse Is Silly, Crazy and Fast

Motorstorm: Apocalypse comes out in three weeks, which may seem a bit shocking considering the game has at times been criminally under-hyped.  Now not all of us will be able to strap in for some vehicular mayhem in a city that’s crumbling around us as Motorstorm: Apocalypse is only bound for Europe in three weeks with a North American release set for April.  So it may be awhile before everyone can enjoy Motorstorm: Apocalypse, but when the game receives better promotion in Japan compared to what has been offered in North America then I think that says a lot.

We finally have a release date for the over-the-top ride that is Motorstorm: Apocalypse

Our friends over in Europe can finally boast about something as Sony and Evolution Studios has revealed that Motorstorm: Apocalypse will be available on March 18th.  After getting some much wanted media for the game a few weeks ago, it’s nice to know that we aren’t that far away from enjoying the new city based racing antics that Motorstorm: Apocalypse offers.  And the reason our friends in Europe can actually brag for a change is because Motorstorm: Apocalypse

Motorstorm: Apocalypse box art revealed, somewhat cheesy looking

I’m not exactly a box art whore per say, but I do like it when a game boasts some snazzy box art if only to further validate my purchase in the game. It may be a bit shallow, but I like a well-rounded package when I’m paying $60 for a game, and that includes a freaking colored instruction manual and not some two page black & white manual that almost causes blindness in my attempts to read it.

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