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GDC 2012

TL;DR - Mar 23 - Mohawks, Prey 2, Adventure Time!

 

Happy Friday fellow Shogunites! The week, as long as it may have felt, has finally concluded its grind. Its time to kick back, relax, and dig into whatever game you’re currently working your way through… unless you’re the going out on Friday night kind, in which case: Happy Saturday! Today’s TL;DR offers up some exciting news for the DS in the form of an Adventure Time game. Ubisoft is making plans to shave heads and tattoo attendees at PAX East (exciting!), and some GDC cancellations have the internet talking games that might be canned.

Girl Fight Hands-On [GDC 2012]

Sometimes it’s hard for gamers to take a game seriously if it looks a certain way or is being handled by a particular developer. It’s never proper to judge a book by its cover instead of getting some hands-on time with it, but sometimes a mere image or description of a game can say it all which will lead to gamers casting it aside like a bad piece of food.

Datura Preview + Interview [GDC 2012]

Seeing the way video games evolve always interests me as there are at least half a dozen factors developers can approach when devising a game.  Should the emotional route be taken or should a different gameplay formula be implemented that however unorthodox it may be is ultimately something that will not only service the premise of the game but provide a fresh experience to gamers?

Starhawk Interview With Senior Producer Harvard Bonin [GDC 2012]

So far I’ve been continually impressed with Starhawk for a few major reasons. First off, it’s nice to play a game in which the vehicles don’t take 30 minutes to master or result in scenarios such as a fighter jet doing an immediate nosedive after stepping into the cockpit. The somewhat simple pick-up-and play nature of Starhawk is indeed attractive but so is the depth the game provides through the build and battle techniques and general battlefield strategy.

Starhawk Co-Op Mode Hands-On [GDC 2012]

Sometimes I may lament about how modern multiplayer gaming is sometimes going in circles with games that are focused too much on the wrong elements, but I would be a hypocrite to say that I don’t enjoy playing multiplayer games here and there. While I’ll admit that I’m a bit picky about what I play, I really can’t help but feel satisfied upon being a would be Tier 1 soldier or playing general to my fellow teammates as I lead them on a quest to glory.

Will Kara From Quantic Dream Open Up Possibilities In The Video Game Industry?

As early signs indicated, Quantic Dream’s David Cage took center stage at a GDC panel last week not only to discuss what drives emotion in games but to show such a thing in action.  Instead of merely talking his head off, I wouldn’t mind such a thing as I find Cage to be a fascinating game designer, Cage wowed the GDC audience and gamers in general thanks to the power that is the interweb with “Kara”, a short film showcasing the advances in motion capture and graphics fidelity Quantic Dream has made since releasing Heavy Rain in 2010.  

Mortal Kombat Vita Hands-On [GDC 2012]

There are some games that are timeless no matter how many years go by or even what platform they’re on.  As long as the core essence of the game is capture then it really doesn’t matter if we’re playing it on a different console or even on the go thanks to a portable gaming system.

TL;DR - Mar 12 - GDC 2012, Scrolls, Achievements

Happy Monday Shogun Gamer-ites! Gamers? That makes more sense. Shogun Gamers! It’s the first day of a new week, and that means I can get started on recapping some of the stories we didn’t get around to throughout the day. Today I shine the spotlight on a couple of smaller stories that piqued my personal interest, and you might be interested in as well: Microsoft has increased their points on XBLA titles to 400! Mojang and Bethesda settled the ‘Scrolls’ dispute, and GDC announces their numbers for 2012.

 

Modern Warfare 3 DLC Preview [GDC 2012]

As I mentioned in last week’s TL;DR there’s still a lot of information coming out of GDC, slowly but surely, due to the magic of embargo dates. Today’s release of information means that we can talk about the time we spent last week with the Modern Warfare 3 DLC plans, and our hands-on impressions. For those that aren’t already aware, Activision is upping their commitment from 20 pieces of content to 24 pieces, which for the Elite subscribers is coming at no additional cost.

Sorcery Hands-On [GDC 2012]

The PlayStation Move is in desperate need of a champion piece of software that will help elevate the peripheral past its current state of near gaming purgatory.  Every couple of months a game may appear which has potential to be the much sought after PlayStation Move champion but all have mostly failed or been outright mediocre.  For a long amount of time many thought Sorcery would become the killer app for the PlayStation Move but after the game was finally revealed last December the overall excitement level dwindled due to gameplay that was akin to a magic based shooting game.

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