The bad far outweighs the infinitesimal amounts of good within Aliens: Colonial Marines since the game is riddled with poor design choices, bad A.I., and action scenarios which become old hat. Feeling rather archaic right from the get-go, Aliens: Colonial Marines doesn’t have enough of a personality to get by on fan-service alone since the story and writing is simply abysmal and feels like it was shoe-horned in with what remnants of the game which remained that were deemed passable enough to ship by the development team. With a multiplayer mode that’s as equally forgettable as the single-player campaign, Gearbox Software has delivered one of the most disappointing FPS games this generation since it entirely missed the opportunities the Aliens franchise provides.
+ Trophies/Achievements are easy.
+ It gave actors Michael Biehn (Corporal Hicks) and Lance Henriksen (Bishop) an easy paycheck for their voice acting contributions.
+ The single-player campaign is short so the horror thankfully doesn’t last long.
- Story is complete non-sense that is filled with dialog that strives to be funny and dramatic yet isn’t.
- Gameplay is boring, lacks tension, and feels ancient in what it attempts to do.
- Graphics and tone are flat and lacks any kind of detail to really make the world feel fleshed out.
- A.I. is horrendous. Seriously, enough with the door humping from my comrades and Xenomorphs doing floor shuffles in corners.
- Multiplayer mode is simply there and isn’t addicting enough to warrant a long-term commitment.
As someone who is a video game journalist/blogger along with being a lifelong gamer, I think I’m a good judge of character when it comes to an actual video game. Like everyone else, I may have my personal preferences along with a few games that are guilty pleasures of mine, but all together I like to think I have an astute understanding of how to judge a game – even if it’s in the form of a preview/early showing.