Real Boxing is a fun game if looked in the old-school approach of it being more of an arcade inspired title rather than one that strives for complete realism. Even then, the game may disappoint due to the control issues that are present and the somewhat uneven depiction of boxing that’s provided. It’s nice that there’s finally a boxing game on the Vita, or simply a new one of any kind for that matter, but we sadly haven’t received the new crown champion with the arrival of Real Boxing.
+ Analog based control system is easy to handle.
+ Visuals for the character models are rather crisp and so are the arenas.
+ Opponent A.I. is surprisingly decent and puts up a good fight.
- Control input lag dampens the fun at times.
- Secondary control options aren’t exactly perfect or comfortable.
- The actual boxing feels and looks underwhelming at times thanks to some spotty animation.
- Production values lack a certain flair.
It’s not exactly easy for a video game, especially a new IP, to be an immediate contender within the industry. Things such as other primary releases in the same genre, the perceptions and immediate interests of players, and whether or not there’s a direct gameplay hook is stuff that will occasionally knock a game out even before it’s actually released on the market. Though every once in a while we do receive a game may be worthy of giving a shot, even if it may not exactly be champion material – as is the case with the PlayStation Vita entry of Real Boxing.