It may be rougher around the edges than what we expected or had hoped for, but Mortal Kombat’s debut on the Vita still provides the same level of fun that was had on the HD versions of the game. The visuals may be a bit ugly or reminiscent of a mid-era PSP game, but the Mortal Kombat formula is still fun and has a few fun modes to boot as well which does extend the overall longevity. With combat that’s fun and a multiplayer mode that seems to work (at least as of now pre everyone hopping online), Mortal Kombat on the Vita may not be a perfect port but it’s an admirable first effort that doesn’t feel like a complete shameless cash grab.
+ The fighting mechanics feel perfect on the Vita in respect to the buttons and layout of the device.
+ New Challenge Tower modes may feel a bit gimmicky in a few areas, but they’re still fun.
+ Having the DLC characters available at the start of the game is a nice bonus.
- Visuals are uneven and honestly look below what the Vita is capable of.
- It would’ve been nice if there were one or two Vita bonuses thrown in for the Story mode or character roster.
Ports of video games can be a tricky thing for a variety of reasons. First off when it comes to porting a game there’s already an obvious example of where the quality level should be and secondly gamers can be very particular as to what they expect out of a port. These days we’ve seen games receive ports that have been less than reputable as they’ve been riddled with issues in the all too important areas of visuals and gameplay.