Resistance: Burning Skies is a game that should’ve been fun but simply isn’t good by any stretch of the imagination. Having dual-stick controls in a handheld FPS is nice as it results in the game having a familiar feel, but the gameplay is dull, the level design is so basic that it’s insulting, and the plot is thinner than what we’re used to receiving from the Resistance franchise. The multiplayer mode could’ve been a highlight but in the end doesn’t have the same addicting feel or engaging modes as the core Resistance games on the PS3. I really can’t think of a reason for someone to play Burning Skies other than to boost their Trophy count and to perhaps play what will likely be the final Resistance game to be made.
+ Core controls work well in how they feel and how easy it is to use the weapons.
+ Level checkpoints are handled rather well so despite levels taking 30 to 40 minutes to finish the game has a pick up and play feel to it.
+ Easiest Platinum Trophy to obtain in a Vita game to date.
- Story is complete garbage that doesn’t expand on the lore in the game and is occupied with one dimensional characters.
- Enemy A.I. can be absolutely stupid at times which doesn’t make for a fun experience.
- Level design feels more restricted than previous Resistance games and doesn’t have much variety to it.
- Final boss is absolutely terrible in every possible way. Seriously, who thought that was a good idea?
- Visuals don’t have much personality to them and look a bit ugly in a few areas.
For the last couple of year’s gamers, in particular those in the PS3 camp, have experienced and enjoyed the Resistance series. One of the first launch games for the PS3, Resistance wasn’t completely original in such a way that it was a truly amazing game, but at the time it showed some maturity on the part of developer Insomniac Games and it was just an old-school FPS that was fun to play and was a blast to experience when playing online.