ModNation Racers: Road Trip provides some amusing cart racing action but falls flat thanks to annoying graphical issues and a multiplayer mode that is the very definition of lackluster. Those looking for an arcade racing game to experience on the PlayStation Vita won’t be too disappointed by the core racing elements of the game but you may grow annoyed by the A.I. and the lack of direct real-time online human vs. human racing, which makes the game feel as if it’s an early PS2 game that hasn’t gotten the jest of online netcode design. Fans of ModNation Racers will likely get a kick out of playing the game on their shiny new PlayStation Vita but ultimately the technical issues and poor design choices hold the game back from immediate greatness.
+ Sharing and downloading custom creations is easy and the offerings are already robust.
+ Creating full tracks is easy and feels good when using the touch features of the Vita.
+ Graphics may have some ups and downs but the game does have a nice if not launch admirable look to it.
- Draw distance of the tracks is rather low which results in some noticeable pop-up.
- A.I. can sometimes be cheap which leads to frustrating matches.
- No online multiplayer racing is silly as hell and the elements that are in place aren’t that engaging.
- Some of the touch controls and interface design for customization are touchy and require almost precise taps.
This admission may result in me losing points as a self-proclaimed PlayStation fanboy, or at least an ardent admirer and follower of the PlayStation brand, but I never played the full version of ModNation Racers for the PlayStation 3. Being a key first party release, ModNation Racers was a game that caught my interest upon being announced at E3 2010 and because it was a cartoony cart racing that embraced the play, create, share formula established in LittleBigPlanet.