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Sony Computer Entertainment

Sports Champions Developer Moving To Next-Gen PlayStation Project

Sony may be looking to have some motion based gaming from the get-go once their successor to the PlayStation 3 arrives.  For months we’ve only heard rumors as to what possible improvements we could see the PlayStation Move receive when Sony launches their next-gen PlayStation but of course no one has a definitive clue as everything is shrouded in shadows or double-talk rumors with no major backing to them.

LittleBigPlanet Karting Is Finally Revealed And It Looks Like Fun

Revealed last month in a quasi-official capacity, the revelation that LittleBigPlanet would receive a spin-off game in the form of LittleBigPlanet Karting was something that people didn’t know what to make of.  Would LBP Karting be a fun game or was this Sony’s first step in milking the LBP franchise now that Media Molecule seems to be moving on from the series to produce a next-gen PlayStation IP?  It was of course hard to imagine what LBP Karting would look like but we now have evidence which points to the game being simple LBP style fun.

Ready at Dawn (God of War PSP Developer) Reveals Future Plans

There may or may not be a God of War game on the PlayStation Vita but one thing that is for sure is that developer Ready at Dawn won’t be at the helm.  The studio responsible for the PSP entries in the God of War series has revealed that they will be skipping the God of War series for something much better: a game on an unannounced next-gen platform. I think it’s time to cue the next-gen PlayStation launch game alarm since RAD is rather chummy with Sony.

Original Pitch Video For Gravity Rush Is Rather Breathtaking

Most of the time when a video game is announced we really don’t learn much about its history at all or what the original vision may have been.  Every now and then we may receive a standard BTS video that shows talking heads discussing the project with a few pieces of early concept art but rarely do we ever hear let alone see what the initial vision or pitch was for a video game.

Ratchet & Clank Returns For Some Old-School Fun

In some ways it may seem like an easy way to make a profit, but HD collections have picked up a lot of steam this generation and to some they’re an absolute godsend on the PS3.  Based on what we’ve received so far, a lot of the core franchises people hold dear to their heart have been re-released with a nice HD sheen applied to them and now the last major PlayStation franchise folks wanted to see released again is getting the special treatment.

Datura Preview + Interview [GDC 2012]

Seeing the way video games evolve always interests me as there are at least half a dozen factors developers can approach when devising a game.  Should the emotional route be taken or should a different gameplay formula be implemented that however unorthodox it may be is ultimately something that will not only service the premise of the game but provide a fresh experience to gamers?

Starhawk Interview With Senior Producer Harvard Bonin [GDC 2012]

So far I’ve been continually impressed with Starhawk for a few major reasons. First off, it’s nice to play a game in which the vehicles don’t take 30 minutes to master or result in scenarios such as a fighter jet doing an immediate nosedive after stepping into the cockpit. The somewhat simple pick-up-and play nature of Starhawk is indeed attractive but so is the depth the game provides through the build and battle techniques and general battlefield strategy.

Starhawk Co-Op Mode Hands-On [GDC 2012]

Sometimes I may lament about how modern multiplayer gaming is sometimes going in circles with games that are focused too much on the wrong elements, but I would be a hypocrite to say that I don’t enjoy playing multiplayer games here and there. While I’ll admit that I’m a bit picky about what I play, I really can’t help but feel satisfied upon being a would be Tier 1 soldier or playing general to my fellow teammates as I lead them on a quest to glory.

Will Kara From Quantic Dream Open Up Possibilities In The Video Game Industry?

As early signs indicated, Quantic Dream’s David Cage took center stage at a GDC panel last week not only to discuss what drives emotion in games but to show such a thing in action.  Instead of merely talking his head off, I wouldn’t mind such a thing as I find Cage to be a fascinating game designer, Cage wowed the GDC audience and gamers in general thanks to the power that is the interweb with “Kara”, a short film showcasing the advances in motion capture and graphics fidelity Quantic Dream has made since releasing Heavy Rain in 2010.  

Forrmer SCE Boss Heads To Microsoft, "Betrayalton" and Fanboy Rantings Ensue

The video game industry sees established figures come and go and in some cases that results in a few folks landing in unexpected places.  For the most part figures central to their companies such as Cliffy B, Jack Tretton, and The Houser Brothers have stayed with their respective companies but the same can’t be said of everyone and that includes former SCE Worldwide Studios boss Phil Harrison.

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