When a video game ships it’s pretty much a one and done sort of thing. This generation has given us the added bonus of post-release DLC which in some cases can expand the general experience, but once a game hits retail we pretty much never learn nothing about it such as what was once originally meant to be. In some cases certain details about what was left on the cutting room floor are leaked perhaps years after the fact, but it’s rare for a developer to openly share something about a project that was cut for one reason or another.