Overall Feeling:
In a rare occurrence these days Starhawk manages to do something truly creative in the multiplayer genre which results in a fun and captivating experience. A few of the finer points of Starhawk may be riddled with some balancing issues or players that are inept as to battlefield tactics, but the build and battle mechanics results in constantly evolving matches that are unlike anything I’ve played before. The deep multiplayer mode combined with a well thought out single-player campaign and fun laden co-op missions results in a game that is basically the epitome of what games should be: pure fun.
The Pros:
+ Build and battle works tremendously well and creates a unique vibe in the game and every battle.
+ The art design may not be totally pleasing to the eyes but visually Starhawk gets the job done through crisp visuals and nice effects work.
+ Single-player campaign thankfully bucks the trend of being on training wheels as it provides unique scenarios and an enjoyable experience.
+ Sound design and music is superb as its Warhawk but taken to the next level i.e. film level goodness but in a video game.
The Cons:
- There aren’t game ruining balancing issues, but certain elements such as the tanks need to be tweaked ASAP.
- Ground battle doesn’t feel floaty or pointless, but it does lack a distinct impact and feeling.
- Art design has a few sore spots as it’s beautiful in some areas and not so great in others.
Back in the day as I like to call, roughly twenty years ago, multiplayer games used to be unique in a sense. The whole concept of doing some single-player action and then all of a sudden partaking in a CTF or Team Deathmatch mode with a buddy or a bunch of strangers was something that almost was as powerful and groundbreaking as playing a game rendered in full 3D for the first time – it was so damn unbelievable that our minds really couldn’t process it at first.