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Mobile & Portable

BE3: The Bethesda Show

Oh, Bethesda. My faith in you is well-placed.

If you were able to catch the conference last night then you were probably as slippery and wet from salivating as I was. We weren't given a slew of games to look forward to over the next year like with other conferences, but we were given less a buffet and more tapas: smaller morsels, but oh god they're so delicious. Maybe I should stop talking while I'm waiting for dinner.

The Lighthouse Painting Represents The Best Of Transmedia

The idea of telling supplementary stories across two or more mediums is not particularly new nor is it a foreign concept in the world of video games. Since the dawn of marketing people have tried to find ways to dominate mind-share for an IP in as many avenues as possible. It's not hard to be cynical about a sea of paperback tie-ins, phoned-in comics, and empty companion apps all crashing on the shores right around the release date of every AAA release.

Tales from Borderlands Episode 2 Trailer "Atlas Mugged"

As mentioned on the site, in depth, by one of our writers we LOVE us some Telltale. They've gone to the forefront of story-telling in our hearts with their faithful adaptations of several beloved franchises. Now we're looking at a second chapter in their most recent works for Borderlands.

The trailer for the second chapter in Tales from Borderlands, Atlas Mugged, details the plot of the next chapter as such:

Radial Dialogue - Episode 4 - House of Cards and GDC

This morning we recorded another new episode of Radial Dialogue. Unfortunate it didn't include Jen because she's out sick today, but we did get to play some SpeedRunners, which is awesome in of itself. We also talked some of the news coming out of GDC this week, including Clayfighter, Unreal Engine going free, and Trine 3!

Mortal Kombat X Mobile Announced

There was a time where the concept of mobile based tie-ins was something that disgusted me. Actually, it would be fair to say there was a time when mobile gaming in general disgusted me. However, I have come around on the concept and there's a collection of games on my smartphone that I play daily.

For a while, one of those games was the Injustice Mobile game. It looked good and because I'm a fan of collecting, the card-based character collection appealed to me.

Republique Emerges From Its Chrysalis On PC and Mac

The tumultuous but successful Kickstarter for Republique back in 2012 was my first taste of crowd-funding. It was particularly thrilling because a number of the people involved including David Hayter and Jennifer Hale were here in Vancouver for an expo while the campaign was happening. It was also the first project that I decided to fund based on the director's clear philosophy.

Sky Pirates of Neo Terra and the One Million Facebook Likes

The good folks at Vancouver based social and mobile game developer, Fathom Interactive, recently celebrated their popular title, Sky Pirates of Neo Terra receiving one million likes on their Facebook page.  They did so, of course, by throwing a party, and Shogun Gamer was there for the partying to be had in strides!

Finding Victory In Video Games

In the middle of a long brick-walled office, Samarth Chandola sits behind a desk. A guitar lays on top, next to a picture – the frame reads “In Loving Memory.” It's a picture of himself.

Link to the Past Receives a Sequel [Nintendo Direct]

This morning Nintendo resumed their new trend of direct-to-consumer release information via another installment of their “Nintendo Direct” series. Basically a online webcast in the vein of a press conference that all fans of Nintendo can join online. This video detailed Nintendo’s plans moving forwards for the Nintendo 3DS, year of Luigi, and the Wii U. Why is another Nintendo Direct worth writing about? Well, because this one featured information about a new Zelda game and Earthbound’s plans to come to NA.

Next Wave Of Projects From Minority Media Detailed

One of my favorite new developers in the games industry could be keeping themselves busy for quite some time based on some preliminary details that have just surfaced. 

After starting off strong and wowing gamers, and the industry alike, with the release of Papo & Yo last year on the PlayStation Network, the team at Minority Media are hard at work on several new projects which once again maintain the mantra of originality the studio has become known for.

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