Despite the overload of cuteness and the easy going mini-games it offers, the PSP iteration of EyePet isn’t as refined or interactive as the PS3 version is. That’s to be expected when a PS3 game gets a PSP port, but in the process of making the jump to the PSP the game loses a lot of its charm and encounters some nagging issues that put a hamper on the experience. EyePet PSP is a well-produced game that has some nice augmented reality tech, but as a whole the game doesn’t match the experience that’s to be had on the PS3 version of EyePet.
The amount of detail on EyePet is impressive as it sports some nice fur textures. With quite a few mini-games available, I never found myself bored as each provides a nice amount of challenge. When it works, the augmented reality tech is really impressive due to the scale and items it presents.
Not being able to interact with the EyePet is a big downer. It’s required for the PSP camera to have a constant and very proper view of the magic card while playing otherwise the game will just stop until you line things up again. The amount of space required for some of the mini-games kind of kills the portable nature of the game. The load times can be really long at times.
As much pillaging and reckless behavior gamers cause while playing games like Call of Duty, God of War or games of a similar ilk, that doesn’t mean gamers can’t sit back and play a relaxing albeit simplified game. Earlier this year, Sony launched the EyePet franchise for the PS3 which had gamers using the PlayStation Eye and subsequently the PlayStation Move to control a small yet extremely lovable pet. EyePet didn’t feature platforming, explosions galore or a stoic hero that occasionally sprouted an expletive upon dispatching an enemy. All it had was one loveable little c