For the past year and a half feelings on the Devil May Cry reboot have basically reached every range on the spectrum. There have been those who have written long rant filled manifestos about the project while others have remained as calm as they could until evidence was provided that showed the game was in good hands. I certainly won’t hide behind my laptop and say that I’ve been a cheerleader of sorts of Ninja Theory’s retelling of Devil May Cry, but after seeing the game at E3 this year I did walk away impressed and a little bit less pessimistic than I was before.
With the early 2013 release of DmC looming ever so closer, Capcom will undoubtedly begin a mass media hype train which of course will be beneficial to us as we’ll see new footage. At E3 this year we were provided a better look at the combat and now with Gamescom and TGS right around the corner we’re on the cusp of the next big media reveal – this time showing us a new stage, more of Dante’s lady friend Kat, and a new boss.
Dante’s quest for revenge and to rid the world of demons will take him to some unusual places, such as a demonic nightclub, but he’ll also find himself in a warehouse of all places. Now Ninja Theory isn’t scraping at the bottom of the barrel as far as levels are concerned as this new DmC stage is of course a warehouse with a demonic twist. A warehouse for Virility, a beverage created by demons to dumb down humanity, things of course get crazy as Dante needs to fight foes in addition to doing a bit of platforming.
Sharing the same stylistic elements we’ve seen in other stages of the game, this warehouse level will have the world trying to kill Dante by constantly morphing and throwing obstacles in his way. Of course such a thing isn’t hard to overcome as you can see in the video since Dante does a bit of demonic influenced platforming via his ever handy whip weapon.
The stage as a whole looks rather good as do the quick combat snippets that are shown off. I’m impressed with the small part of the boss battle that’s shown since it appears to have a bit of movement to it instead of taking place in one area. Other DMC fans may have issues with what’s shown in this new video, but the only thing that worries me is the emphasis on platforming. The old DMC games always had a section requiring a skillful jump here and there, but the main sore point of the DmC E3 2012 demo for me was how unresponsive the platforming felt.
I didn’t totally condemn the game for the platforming issues as I only played a small section and was far from mastering the game. I just hope that the platforming is something Ninja Theory is still tweaking since sections that heavily feature it such as this warehouse level could bring the game to a screeching halt.
That’s the DmC update for today but we’ll probably receive some additional details and media next week once Gamescom kicks off.