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Terraria Is Taking It's Mix of Side-Scrolling and Block Building To The PSN/XBLA

Following in the steps of the recent Minecraft XBLA port which did gangbusters at retail, the hit indie adventure/block building game Terraria is also receiving a port. Announced today, Terraria will be arriving on both the PlayStation Network and Xbox Live Arcade in early 2013.  Released on the PC in 2011, Terraria captivated gamers thanks to its mixture of side-scrolling exploration and the ability to create items which in turn provided near endless content thanks to the substantial user community.

Published by 505 Games, the PSN/XBLA version of Terraria won’t be a direct port as it’s currently set to include additional content.  Exactly what sort of new content gamers can expect wasn’t mentioned though I wouldn’t be surprised if we see a new stage thrown into the mix or even a new enemy.  Original Terraria developer Re-Logic won’t be handling the ports as that duty will instead fall to Engine Software.  Based on how direct Terraria is from a gameplay perspective there likely isn’t too much that can be missed up in the porting process but these days you can never be too sure.

The console port of Terraria is a big deal seeing as how the PC version has been a mega hit having sold 1.6 million copies.  By now some of the initial luster may be lost on the game, at least when looked upon in the console space, but it could be possible that we’ll have another Minecraft situation on our hands in which the game does exceedingly well on a secondary console.

Release and price info for the PSN/XBLA version of Terraria wasn’t revealed, but we’ll likely receive those details once we get closer to the early 2013 launch window.