The forthcoming sci-fi action game Remember Me, which has no connection to the romance drama starring the dreamy R-Pat, has received it’s second public showing since being unveiled at Gamescom last month. Developed by the Paris based Dontnod, Remember Me received some buzz but it was also accused or at least commented on by gamers that the game bared a striking resemblance to other games; the only exception being that it took place in an elaborate sci-fi world.
Remember Me’s initial reveal did indeed have a level of familiarity to it, if not being completely predictable in some instances, but the game has received a better showing for it’s premier at TGS. Some concerns were raised upon seeing Remember Me’s mix of exploration and combat as it did seem a bit inspired by Uncharted i.e. it was entirely linear and scripted. Dontnod may not have gone back to the drawing board for Remember Me’s core gameplay, but they have devised a rather unique combat system which thankfully isn’t a complete rip-off of the Batman games from Rocksteady.
Featured in this new TGS video is the Combat Lab which shows off how Nihlin, the main protagonist, can literally create combos on the fly to suit the situation. Previously it was believed that Remember Me would somewhat feature the typical stand and wait for enemies to attack, counter, lay down a beating formula, but the game is definitely moving away from such a routine.
Instead of having a regular combat tree in which moves are unlocked, gamers can create their own series of combos thanks to abilities called Pressens. The basic concept of Pressens is that gamers can select a series of different button inputs from four key categories - all of which have different combat traits. From there combos can be built in however the player wishes, whether it’s more offensive or defensive such as receiving a health boost upon beating down an enemy.
Seeing how the Pressen abilities work into the combat is rather impressive since certain enemies can only be damaged by particular attacks, thus the player will need to change things up. I’ll admit that having to go into a menu and create the combo you may need could break up the gameplay a bit, but it’s entirely possible to have a few core combos set up for situations you know you’re going to encounter such as battling enemies with shields.
The actual combat moves in Remember Me are rather impressive since everything flows nicely and doesn’t look too staged or easy. Some of the accompanying battle effects look a bit distracting, but I’m sure that’s just an element gamers will have to accept given the high-tech world the game takes place in.
Remember Me will be available on the PS3, Xbox 360, and PC in early 2013.