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Dear Nintendo: It's Not Me, It's You

Nintendo and I had a great relationship.

We had been together for over 20 years. As in any relationship, compromises were made on both sides, and we were happy; I invested my time and money, and Nintendo would pay it back with high-quality, fun, timeless games.

Sunset Overdrive Weekend Live Stream

This weekend Shogun Gamer’s received the rights to be able to show off the first couple of hours of Insomniac’s first outing on a Microsoft Console: Sunset Overdrive.

We’ll be able to bring you the first TWO HOURS of the campaign (with an NDA cut-off, so no cries when we say our goodbyes for the day). That means our intrepid crew, whilst preparing for the upcoming game review, can share with your our experiences with the game LIVE.

TL;DR - Sept 22 - Steam Upgrade, USFIV Omega, 900p Xbone

Hello and good-evening for those late-nighters that have stumbled in upon the return of Shogun Gamer and in specific it’s semi-reoccurring truncation of the news named TL;DR. If you’re joining us here for the first time in this segment the principle is simple enough: There are some news segments that get launched out there that aren’t big enough for our editorialized articles, but we still feel the need to bring to you in some form.

Mighty No. 9 [First Impressions]

A couple of years back I had the opportunity to attend GDC (Game Developers Conference) thanks to my time here at Shogun. To this day I hold it to be the epitome of gaming conventions. If you have the opportunity to attend, you simply must.

TowerFall: Ascension Interview With Matt Thorson

When the OUYA launched back in June of 2013, people were asking “what can I do on the OUYA that I can’t do on my Android phone, or PC?” Though, they were usually adding a few F-bombs and other choice expletives to their phrasing… No matter how the question was asked, the answer was usually the same “play TowerFall”. TowerFall encapsulated the essence of what the OUYA tried to accomplish, fun local multiplayer experiences that didn’t rely on shiny graphics to impress.

Sky Pirates of Neo Terra and the One Million Facebook Likes

The good folks at Vancouver based social and mobile game developer, Fathom Interactive, recently celebrated their popular title, Sky Pirates of Neo Terra receiving one million likes on their Facebook page.  They did so, of course, by throwing a party, and Shogun Gamer was there for the partying to be had in strides!

Interview with Dani Landers of Studio Fawn

When you hear a game has been inspired by the likes of Harvest Moon, Thief: the Dark Project, and The Legend of Zelda, it’s hard to imagine what kind of game it’s going to be. Personally, I imagine a game where I’m sneaking into dungeon, after dungeon, stealing seeds that I can plant on my farm. It’s probably for best, but that’s not the game we’re getting. Bloom is instead a unique action adventure/RPG that focuses on allowing players to choose how they want to play. Combat, stealth, or simply talking are all options that are available to you.

This Month In Crowdfunding - January 2014 [Part 2]

Earlier this month I took a look at some of the more interesting titles that were in the middle of their crowdfunding campaigns. I highlighted a few of these games in hopes that I could bring them a little bit more attention, pushing them over their initial goals and up through their stretch goals.

Now I’d like to highlight some games that have either recently or long since finished their runs on Kickstarter; starting off with a quick look at the game that started off my crowdfunding addiction, Broken Age.

 

Finding Victory In Video Games

In the middle of a long brick-walled office, Samarth Chandola sits behind a desk. A guitar lays on top, next to a picture – the frame reads “In Loving Memory.” It's a picture of himself.

Rage From Jage: Achieve(ments) The Impossible!

I remember the “good ol’ days”…you know, before the Xbox 360 was released and before that cursed, yet satisfactory “blip” would ring in your ears and you would then be rewarded with a number of points.  That’s right, before Achievements came along and took quite a few of us (yes, me included) by storm, and showed us a new meaning to “100% completion” of a game.

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