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Illfonic reboots Open Source FPS Nexuiz

Since our interview with Illfonic last year we've been keeping an eye on this development team. Illfonic graced us late Monday with with an email about their latest project Nexuiz. Working with Alientrap, Illfonic will be bringing the fun, fast paced first person shooter to XBox, PS3, and the Wii.

Now most people probably have not heard of Nexuiz before, but it is actually an existing game. Launched in 2002, the developers over at AlienTrap have been working on this as an open source project. Designed to run on Windows, Linux and OSX, Nexuiz is a free open-source first person shooter.

Here's a quick trailer of the original open source project.

Well now developer Illfonic has teamed with AlienTrap to deliver a console ready overhaul of the project. A complete 180 from Ghetto Golf, Illfonics other IP currently in development. Here's a sample of what the new and improved Nexuiz will hold.

An interesting addition in the form of match"mutations" should also be noted. This new feature will allow you to change gameplay settings on the fly. Making those late nights even later due to escalating winner requirements.

We hope this is the first of many new original or rebooted titles to come from Illfonic. After their newest campaign boasted of their increased support for indie developer's, we're really looking forward to heaing morer from the gang at Illfonic.

More Details: http://www.nexuiz.com/

User offline. Last seen 1 hour 18 min ago. Offline
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Looks really good. I'm digging the art style and it'll be nice to have another and somewhat old school arena based shooter on the market.

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Could be a great online death match game for consoles. Looks like it's got some cool features in development too. Huge kudos for supporting indie developers. I like seeing new IP's getting a chance to shine.

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Woah, the redone characters look pretty sweet.

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For those who don't know what Nexuiz is and where it comes from, please check http://alientrap.org/nexuiz .

Also, a bit of clarification about the way this console variation came out is needed. You can check how things really happened here:

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http://alientrap.org/forum/viewtopic.php?f=1&t=6043

http://alientrap.org/forum/viewtopic.php?f=4&t=6019&start=30

http://alientrap.org/forum/viewtopic.php?f=1&t=6037&hilit=console

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Thanks qkron, The first link in particular has a great discussion on the new console project. To give people an overview on the "clarification" qkron is talking about, some of the original open source developers seem to have very mixed feelings, mostly negative,  about how this console version came to be. We'll continue to follow this story and keep you all updated on both sides of the story.