Skip to main content

What I wanted to see at E3 2015

It's no secret that E3 2015 was absolutely fantastic for gamers. The big names had some bombs to drop and the real winners were us the gamers. To say that it's going to be a very expensive Holiday this year is a massive understatement. But there were some things that stood out for me, a few things that I wanted to see at E3 that weren't shown or mentioned.

Nintendo Press Event at E3 2015 - Part 2

Fire Emblem has never really been my bag but it's clear that Fire Emblem Fates is going to build on what made Awakening such a success: classic Fire Emblem combat, a bevy of character relationships to forge, and excellent character design by Yusuke Kozaki. Nintendo hasn't addressed whether or not Fates will be releasing in two separate retail versions with DLC story scenarios like it will in Japan, but either way this might be one of the summer must-haves. With a June 25th release date there's not much of a wait left for the quintessential strategy RPG series' return.

Sunset Creator Tale of Tales Leaving Game Development

(Full disclosure: Victor contributed to Sunset's Kickstarter. Not very much though. Because he's very poor.)

In an announcement on their website, indie game developer Tale of Tales has announced that due to the poor sales of last month's Sunset they will be leaving game development to pursue other artistic avenues.

Fallout 4 – Best. Fallout. Ever.

We were not left in the lurch when Bethesda unrolled all the cool new features in their next iteration.

Oh my God, you guys. That was awesome, wasn't it? It was just phenomenal. I'm legit having trouble pacing myself, because even looking down on my caringly crafted notes so I could talk about everything in cohesive order, I just want to regurgitate fangirl rainbows all over my screen.

Nintendo Press Event at E3 2015 - Part 1

Let's take a look at the first half of the Big N's Tuesday announcements.

Nintendo's E3 approach has been shifting for the last few years. They've discovered that they can still get the same kind of groundswell and keep the conversation Nintendo-centric even without spending millions on a massive staged press event.

BE3: The Bethesda Show

Oh, Bethesda. My faith in you is well-placed.

If you were able to catch the conference last night then you were probably as slippery and wet from salivating as I was. We weren't given a slew of games to look forward to over the next year like with other conferences, but we were given less a buffet and more tapas: smaller morsels, but oh god they're so delicious. Maybe I should stop talking while I'm waiting for dinner.

Xbox @ E3 2015

Bethesda started E3 a day early with their first ever press conference. It had some monumental moments of its own, like the gameplay reveal of Fallout 4 and its crazy crafting system that is sure to have gamers pouring hundreds of hours into the game later this year. Not to mention finally seeing what DOOM is going to look and play like. Now Microsoft finished their press conference for Xbox, and if you know me at all you know how much of an Xbox fan I am. To say I left their conference excited is quite an understatement.

Nintendo’s Wonderful Terrifying Fatal Frame Gamble

For all of the bizarre, backwards localization choices Nintendo makes (or doesn't make), every once in a while The Big N decides to take a chance on something outside their ordinary wheelhouse. It's been happening since as long as the idea of localization existed.

Ace Attorney Investigations 2 Enters The Fan-Translation Pantheon

To carve out a path for humanity in this chaotic and uncaring universe, human beings have always sought some level of order and organization; codes that we as a culture can subscribe to so as to ease suffering and bring about balance. And so we developed the concept of justice, and law to establish what is or is not just. Unfortunately, we cannot conceive of justice without its opposite. And so 'injustice' was born.

The Lighthouse Painting Represents The Best Of Transmedia

The idea of telling supplementary stories across two or more mediums is not particularly new nor is it a foreign concept in the world of video games. Since the dawn of marketing people have tried to find ways to dominate mind-share for an IP in as many avenues as possible. It's not hard to be cynical about a sea of paperback tie-ins, phoned-in comics, and empty companion apps all crashing on the shores right around the release date of every AAA release.

Syndicate content