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2014 Game Retrospective - Part 3

Last week, under the shroud of a Skype call, Shogun Gamer staff began the process of narrowing down the best games of 2014. Thankfully due to an abundance of re-masters this past year, we were able to move through our deliberations with relative easy and speed. 

Next week we'll unveil the full list and its winners, along with an accompanying podcast so you can hear for yourself how each call was made. For now, let's keep running down some of the big moments (possitive and negative) of 2014, shall we?

2014 Game Retrospective - Part 2

Welcome to day 2 of our continuing recap of 2014. The Shogun Gamer staff is hard at work putting together their list of favorites from this past year, but in the meantime Casey and I will continue to run down some of the best (and more likely, the worst) games, features, and trends of 2014 in gaming. 

2014 Game Retrospective

While we start our internal debates on what the best (and worst) games of 2014 were, we thought it might be fun to also shine the light on some other games that might not make their way on to the GOTY discussion list... but still deserve a nod of some kind.

Over the next couple of weeks, leading up to our official Game of the Year Awards, we're going to be releasing a series of articles themed at noting some of the last years highlights and lowlights, hopefully with a bit of humor.

Halo: Nightfall [Review]

It took five weeks, but each of episode of Halo: Nightfall is finally released (they were unveiling one per week since the launch of Halo: The Master Chief Collection), but is it everything Halo fans have waited for? At roughly twenty to thirty minutes per episode (and a little longer if you include the second story experiences which I'll delve into shortly), it's essentially a full length film in its entirety, but it's definitely not a AAA blockbuster movie you'd see from Hollywood.

Horror Vacuum on Wii U Left by Capcom, Fatal Frame Must Fill It

I try not to get too bent out of shape by Game X not appearing on Console Y too much. There are countless, boring, and unsatisfying factors that go into those kinds of decisions and there's usually no point in trying to fight them.

Hyrule Warriors Adds Amiibo Support, New DLC, And I Keep Playing It

I could tell you all about how Nintendo has rolled out the second part of its planned DLC for Hyrule Warriors and added the ability to scan amiibos for extra loot. I could tell you that the amiibo functionality is unobtrusive and a nice way to gain more mileage out of your existing amiibo collection, but not particularly worth shelling out too much extra cash for.

Nintendo's Ready for Commitment, Amiibo

R.O.B., the Power Pad, the Super Scope, the N64 Transfer Pak, the GBA-GCN Link Cable, the Gamecube Broadband Adapter, Wii Speak, AR Cards, the Circle Pad Pro, the 3DS Stand.

Boss Fight Books Returns For Season 2

 

Boss Fight Books Returns For Season 2
Digital space in print: An exploration of narrative potential

Video games are pretty cool, guys. You know what else is cool? The things that video games can inspire, especially when that inspiration is realized in another medium. All of a sudden the interactive vocabulary of video games is transposed into another language. A language we're familiar with, but not in the same context.

Halo: Nightfall - Impressions

To say I'm a massive Halo fan is putting it lightly. I have a borderline obscene collection of anything Halo related: games, toys, novels, art, you name it. I've already accepted the fact that there's likely not going to be a big budget Halo movie, as that seems to have fallen through the cracks over the years, which is ok. Instead, we've been given Forward Unto Dawn which was a live action short set in the Halo universe, a direct tie in to Halo 4, and now we're able to see the next chapter of the Halo live action films - Halo: Nightfall.

Game-to-Movie Franchises That Scream “WHY?”

When I began writing this piece, I originally went in with a different motif: I was thinking to myself (as we nerdy types often do) what game properties I wanted to see become film franchises. Granted, for every half-decent movie (Resident Evil) we get what amounts to horrible, slow-rotting leprosy (Street Fighter: The Legend of Chun-Li). I had my comprehensive list all typed up, I had my points arranged, and I was ready to fire it off. Somehow, in the midst of my research, I had managed to miss the fact that three out of four of my choices had already been tentatively announced.

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