I feel fairly confident that I've mentioned my humble beginning in video games before on the site (potentially in one of my old auto-biographies). However, it's a story I enjoy telling and seeing as we're all looking to introduce (or in my case re-introduce) everyone on the site to the writing staff here at Shogun, I'll happily recant the tale once more for the benefit of those new to the site:
If you're a fan of the "Metroid-Vania" genre of gaming -- why wouldn't you be? You'll be pleased to know that the Playstation blog announced a release date for Axiom Verge today: March 31st. It also announced the cost: $19.99, along with including a bunch of new information about the game's power-ups.
It looks like a dedicated group of NeoGaf It looks like a dedicated group of NeoGaf investigators has unearthed a rather sizable look at the no-longer existent Legacy of Kain sequel: Dead Sun.
There's a full 32 minutes of the game (including intro video and title screen) available online (for who knows how long). If you're a fan of Legacy of Kain I highly recommend checking this one out. It looks like it could have had some potential at the minimum.
This morning we premiered the first episode of Radial Dialogue! Thanks to everyone that joined us live. We did have a few technical issues (as per Shogun tradition) which have (hopefully) been ironed out. Moving forwards the show should start on time and become smoother. Below you'll see the show notes, along with links to the topics discussed.
The tumultuous but successful Kickstarter for Republique back in 2012 was my first taste of crowd-funding. It was particularly thrilling because a number of the people involved including David Hayter and Jennifer Hale were here in Vancouver for an expo while the campaign was happening. It was also the first project that I decided to fund based on the director's clear philosophy.
It's a brand new year, and while most people are making life changing resolutions to better themselves, such as going to the gym, being a better person, or volunteering, I'm going the true gamer route and deciding to make my own resolutions as well, but in relation to my gaming habits.
Earlier this week Evolve launched, and if you're not familiar with the concept it is a 4-vs-1 game style that features a collective of (four) hunters working together in order to take down (one) large monster creature. It is a concept that nearly exclusively features online-multiplayer and progressive character building. Our review should be up shortly, but is unfortunately delayed because of my diminished interest in actually playing games.
Well because I was burnt out on the beta, which is what I wish to spend a little bit of time talking about today.
In the grand tradition of Monty Python: “And now for something completely different.”
This year we want to try some new things at Shogun Gamer and a big fantasy we’ve always had (as a collective) was to produce more video content. Over the last few months we’ve been procuring the resources and even dabbled with a couple of test (live-streams of new/upcoming games). It feels like we can do more though, so starting next week we’re going to begin trials of things we think are good ideas to see how far they can go.
If you're someone who puts a lot of time into their 3DS library as is, the New 3DS XL is a pretty worthwhile upgrade. While the differences between the new console and the 3DS XL are pretty minimal, they are super handy. The face-tracking 3D makes a huge difference. I'm sure that when New 3DS-specific software comes out we'll see some good use from the additional shoulder buttons and right thumbstick. If you're like me and still rocking the original 3DS regularly though, I wholly advise you to go and get one right now and then maybe play some Mario Kart with me.
+ Massively improved face-tracking 3D makes slight movement during gameplay a reality + New right thumbstick-nipple for sexy romps and additional controls + Improved battery life means you can play with the thumbstick-nipple for even longer during those lonely nights + Additional shoulder buttons that might be implemented in a game someday + Amiibo support + Did I mention nipples
- Due to comparable specs, might not be a worthwhile investment for current 3DS XL owners - It is not packaged with a charger, which is a detriment to new owners - SD card slot not super easily accessible
ShogunGamer.com Rating :
The eternal burning question: should you upgrade your console hardware? What if the new system isn’t really even “next-gen”? What upgrades do you get? What new games are immediately available for it? Has the string of questions become annoying yet? Should I stop? I’ll stop.
Growing up in a small town of only 30 000 I didn't have access to a particularly robust selection of arcade titles. The bowling alley at the bottom of the hill where everyone held their birthday parties had a handful of games that I could sink my teeth into; Bust-A-Move, Metal Slug, a couple great pinball tables.
Evolve has the unfortunate feeling of being a part of a game. While the concept is fully realized, and there's plenty of gameplay hours, character diversity, and maps/modes to explore... it will always feel like a multiplayer-only disc release like this is lacking, perhaps thanks to the release of Team Fortress 2 in the Orange Box.
+Interesting and original game-play style +Diverse character roster +Well balanced gameplay +Awesome character design (monsters and hunters alike!)
-Limited appeal that will drop off quickly over time -Feels like it's lacking real "meat" to the overall package
ShogunGamer.com Rating :
The concept of a 4-v-1 multiplayer game-style is something that I just happen to find exciting. It's doubly interesting for me when you throw in a class-based shooter system, where the 4 that are working against the 1 are forced to play complementary roles. Team-based gameplay at its finest, if you ask me. When Evolve was announced, and I heard we could not only have all of that, but got to play as a big bad-ass monster, I was totally sold.
One of 2015's worst kept secrets thus far has been the announcement of the North American release of Nintendo's next iteration on the 3DS hardware. Plenty of people predicted that the January 14th Nintendo Direct would be the perfect time and place to announce the 'New' 3DS and they were right; to an extent.
Majora's Mask 3D is a beautifully remastered port of one of the best entries in the Zelda series. Along with a fresh coat of rendering come fluidly redone animations, fresh takes on boss battles, and the same time-based, mask-swapping, side-questing gameplay that you either loved or hated the first time around.
+Beautifully re-rendered +Thankfully, minimal touch-screen integration +New twists on boss battles, so you have something new to figure out +Gameplay transfers very well to the 3DS, much like Ocarina of Time 3D +There's a fishing mini-game. Bitches love fishing mini-games
-For a die-hard fan, some changes might be annoying -Fluid camera controls only work with a Circle Pad Pro -Streamlined Bomber's Notebook now mangled to incorporate any and all quests; storyline based or not
ShogunGamer.com Rating :
I have historically been a massive fan of Majora's Mask. To take something like the Legend of Zelda and steep it in death, darkness and mystery was tantalizing to me, and the ominous sense of foreboding it had against Ocarina of Time's straightforward dungeon-crawling Zelda-ness was so different. I don't fight people who say they couldn't get past the time-constraint gameplay, because it was actually always a gimmick that I hated, too.
Dying Light is a natural evolution of the first-person zombie-survival genre that Techland created with 2011's Dead Island. It will remain, for the foreseeable future, as the best argument for a developer ditching the chains of an established franchise and trying something new (even if it is in the same realm/genre).
+Smooth Gameplay +Impressive Graphics +Intelligent Advancement of the Genre +Slick Movement and Game Mechanics
-"Unique" Controls Serve Only to Confuse -The Story Ends Up Being a Bit Bland and Predictable
ShogunGamer.com Rating :
I was a pretty big fan of Dead Island. When it first dropped, I was under the impression it was going to be nothing more than a cool concept, and one of the best game trailers ever released. However, the prospect of surviving a zombie outbreak in the first-person, building and maintaining your own catalogue of weapons, and being able to bash zombie-brains with a friend or three ended up being one of the more enjoyable experiences I had in 2011.
The Vancouver nerd-community seems divided into two halves, if the conversations I have with friends (who identify as nerd) are any indication. There seems to be one group that is completely unaware of the bustling hive of nerd-activity that Vancouver is, and a second half that feels overwhelmed by the amount of options we have for nerdy night outs.
It’s difficult to not get excited about this year’s game releases when you start to go through the list and see what’s scheduled to come out. It’s going to be a big year for gaming with all of these massive releases, and I actually had to cut quite a few games from this list to cap it at 10. Now granted, things can change, and some of these don’t have set release dates yet, but they are a safe bet that they will release this year barring no substantial delays.
The hype train keeps a-rollin', and I've found myself sucked into it and disappointed more times than I'd like to remember (Watch_Dogs sits on my shelf as a constant reminder). While I've tried to train myself to remain "cautiously optimistic" there are some titles coming around in 2015 that I just can't help but be psyched for. Video game news sources everywhere are touting 2015 to be the BIG year in games, and I've got one foot on the hype train myself.
So here are just a few games that I've been salivating over for a while, and look forward to stepping into.
Back when I was a young gamer I never worried about publishers or developers, I just tried to play good games. It wasn't until writing this piece that it dawned on me; that I've always loved Telltale Games and their products, even before they were officially Telltale. Veterans from the now defunct LucasArts, responsible for some of the greatest games of its era, left to make a new studio called Telltale Games, and the rest is now history.
In our final chapter of the Game of the Year saga, we break down the best console exclusives of 2014 before winding down with a LENGTHY discussion about what THE game of the year was to be. Be warned for those who have been listening to the podcast version to see how the winners were picked: This is the lengthiest podcast of the group by almost double.
Winners are shown at the top of the list and marked with asterisks.