Back in 2007 a lot of hype was building around a new IP set for release on both the Xbox 360 and the PlayStation 3 called Assassin's Creed. It was one of the bigger games that was actually starting to look "next-gen" to me. The free running, the open cities, the amount of NPC's on screen, and the fighting mechanics all looked amazing, and it had me very excited to get my hands on this new title.
The prequel to Rocksteady's ace series, Arkham Asylum and Arkham City, arrives to an overwhelming amount of expectations. So it's really no surprise that Arkham Origins doesn't quite live up to them all. WB Games has everything needed you think would add up to a great success for this franchise. All of Gotham is now open to explore, the enemy roster has never been deeper, and the animations and combat flow with such a graceful ease that it will be hard to go back to any other combat system ever again. However, something feels off. The exploration of the city doesn't feel as fluid, the story comes across as lacking compared to the previous games, and the worst of it, Arkham Origins is plagued with glitches. There is a lot of good to experience here, just know that you could always be replaying Arkham City, and probably having a better time in doing so.
+ Combat feels better than ever. + The Animations are spot on. + Enemy roster is fantastic. + Voice acting (even though missing fan favorites) is solid.
- Free roaming across the city feels clumsy. - Story feels less important than it actually is. - Sometimes suffers from game breaking glitches.
ShogunGamer.com Rating :
Five years before Batman had his troubles with the inmates of Arkham Asylum, when he was only a couple years into donning the cowl and terrorizing the streets of Gotham, he had one very bad Christmas Eve. A night full of assassins trying to kill him, new enemies popping up all over Gotham, and one terrible nuisance that plagues him with riddles and challenges all over the damn city. This brings us to Batman: Arkham Origins.
Sega remakes one of their successful 2D side-scrollers with a complete overhaul of graphics and gameplay. The story is the same, and the goals are the same: Rescue Minnie from the evil witch by collecting all the different colored gems, each guarded by a big boss at the end of every level. The gameplay is a mix between classic side-scrolling elements, very similar to that of the original game for the Genesis, and a 3D mechanic that is very reminiscent of Mario 64. The typical, easy enemies and basic platforming is not something that is going to blow you away, nor is it anything that we haven't seen before, but there is charm to be had here, nonetheless. Castle of Illusion HD does enough things differently to distance itself from the swarms of platformers found throughout downloads, and if you were a big fan of the original, it just might be worth a look into this time around.
+ Strong artwork and sound editing add to its charm. + Easy to pick up and play. + Unlockable outfits helps add to the replay value.
- $14.99 seems a little steep for about a three hour game. - Platforming can feel floaty and get frustrating fast. - No real gameplay mechanics will challenge you throughout.
ShogunGamer.com Rating :
I played a lot of Sega Genesis growing up. A lot. The wave of nostalgia that hit me when I saw that Castle of Illusion Starring Mickey Mouse was getting a remake was rather large. I'm a sucker for old platformers, and very much so for Sega ones. It wasn't long into the opening cinematic of the game that I realized this remake is going to be quite different than the original I remembered playing with my brother.
Honestly, waiting 9 years for a sequel I just thought there would be more to Pikmin 3 in regards to new mechanics and features. Sure there are new Pikmin types and the WiiU GamePad gets it use (if you use that control scheme), but it’s still the same Pikmin game once again. That’s not necessarily a bad thing, as there’s nothing else out there quite like Pikmin, I just wish it felt newer since we had to wait this long.
+ Deep strategy elements when utilizing the WiiU GamePad
+ Multiple controls schemes and options to suit your preferred play method
+ Off-TV play support with WiiU GamePad
+ Challenging and rewarding boss fights
- A 9 year wait and it’s still just Pikmin once again
- Only two new Pikmin types
- Short campaign with no co-op or online options
ShogunGamer.com Rating :
It’s been almost a full decade since we got to play a Pikmin game last. That’s quite a long wait for loyal Nintendo fans that have been clamoring for a sequel to the popular 2004 GameCube game. It was originally teased a few years back about being released on the Wii, but with the WiiU releasing, development was pushed back to launch on the new hardware instead. Now the wait is finally over, but has the long wait finally been worth it?
Hello again fighting game fans! Air is back again for the second round of training. This week we’ll be going over Option Selects, a concept that is easy enough to get around but has taken me forever to actually get my hands to do. Thankfully Air has some awesome tips for making these work and incorporation into your game. If you’re not familiar with the concept, he’ll guide you through that as well!
Hey everyone! Time for another edition of TL;DR, catching you up on a bit of the news that has caught our attention throughout the day (or rather days) since it’s last episodic adventure. Today’s highlights include a whole lot of EVO in the form of wrap-ups of the tournaments as well as some of the announcements that launched during the show, and a bevy of new video game trailers for you to feast your eyeballs on. Let’s get started!
Last week we premiered our new partnership with The League of Manchildren for a new podcast Gamers Under the Stairs. This week I’m proud to start Shogun off with another new show from Canada’s own Air! For those not familiar Air is probably the best Street Fighter player in Canada, and one of the best Ryu players in the world.
After hearing the news of the passing of Ryan Davis this morning I spent the day debating writing an article about what the fellow game journalist meant to me personally. The internal debate I was having was if that article would be self-serving, or if I could show the proper respect for a man that helped both Ian and find who we wanted to be in this industry. He’s someone that a lot of us who are writing in the industry today have looked up to, there’s no doubt about that, but does everyone really need to voice their feelings regarding the loss?
As Shogun Gamer strikes into bold new territory, blazing the path of original content with focus on editorials, interviews, and more in-depth pieces we’re beginning to gain the interests of some of the local crowd who want to be a part of that movement.
Once a year the fine people at Nintendo Canada are nice enough to invite us into their “home” and preview some of the titles that were showcased at the year’s E3 in a more private setting, with a lot more access (which is fantastic, because the show floor of E3 is generally not the most ideal environment to get a proper feel for a new title).
As some of you may have gleamed ever so attentively, the Shogun Gamer crew wasn’t able to make it out to E3 this year. For reasons that were somewhat bitterly mentioned on the Twitter account of yours truly, this was the first major E3 that Shogun Gamer didn’t attend and in turn we were bummed out to say the least.
Even though I’m starting to be considered a “professional” in this industry there are still defining moments that remind me that I am a gamer first and a writer second. The most recent example was last week when I received an email from the lovely people over at Deep Silver that contained a preview code for the upcoming Saints Row IV.
Saints Row has long been a series I’ve praised as being one of the rare few that understands that the original concept of gaming is about fun.
In the spirit of the site’s “relaunch” Ian and I have been talking about new features that we can bring to the site to provide some kind of consistency, some form of reoccurrence on the site that our readers can rely on in between our larger, in-depth, editorials and interviews.
The whole of today has, for gamers, revolved around the monumental bombshell Microsoft dropped this afternoon when they decided to amend their decisions about DRM and change the structure of the Xbox One to be more in-line with Sony’s “open” attitude towards game sharing and to be a console without online check-ins.
Over the last four years Shogun Gamer has grown over leaps and bounds to become one of Canada’s top destinations for video game news, reviews, editorials, and exclusive interviews. As a result of this we’ve decided had to make several changes to the site. Now, entering into our fifth year of providing the internet with original video game-focused content, we’ve decided that we’re going to shake things up a little in a transition we’re calling “Shogun Gamer 2.0.”
During the week of E3 we, the gamers, are inundated with an abundance of Video Game news. The primary source of which is the panels, which we tend to review, dissect, criticize, and “improve” as though we were those snobby bitches on the E! Channel talking about award-show attire.
The day had finally come in which it was time for Sony to step up to the plate; amounting to what was the ultimate do or die moment. While not on the teetering cusp they once were during the early days of the PlayStation 3, Sony nonetheless had a lot to prove with the showing of the PlayStation 4 at E3 2013.
Blood Dragons is a love-letter to b-movie sci-fi films from the 1980s. It is genius in its satirical take on the iconic sub-culture of the material itself as well as video games in general. Fans of action movies, the 80s, satire, or just goofy action games in general will fall in love with this game before the tutorial is completed.
+Great sense of humor.
+Sense of loyality its inspiration (80s action films).
+Same great gameplay of its predecessor (Far Cry 3).
+Stunning visuals (both the neon in-game, and the 16-bit cut-scenes).
-Character customization has been almost completely removed to make way for a straight forward leveling system (earn a level, get a new game-choosen ability).
ShogunGamer.com Rating :
Far Cry: Blood Dragon is a perfect, or rather the only, example of what fans of the 80s sci-fi/action b-movie genre have been hoping for out of video games for about the last 30 years. Of course that’s a pretty ridiculous standard for Ubisoft to try and live up to… but it was refreshing to see how serious, or rather not-serious, the team building the game took the project.
The paradox that is TMNT: Out of the Shadows has appeared once again, this time to show off what the game will offer. Even though there was initially a level of excitement to see what Activision would do with their first TMNT game, such a sentiment quickly faded upon seeing the somewhat oddly devised, yet still intriguing, premise that Out of the Shadows is aiming to offer.
What once was believed to be nothing more than a salacious and possibly fake rumor now has some credibility behind it. Teased last month was news that the next Call of Duty game would be called CoD: Ghosts. A fairly unassuming name, though unexpected given the belief that it would be Modern Warfare 4, details were then sprouted that the game would have new elements to the MP mode along w