As Shogun Gamer strikes into bold new territory, blazing the path of original content with focus on editorials, interviews, and more in-depth pieces we’re beginning to gain the interests of some of the local crowd who want to be a part of that movement.
Once a year the fine people at Nintendo Canada are nice enough to invite us into their “home” and preview some of the titles that were showcased at the year’s E3 in a more private setting, with a lot more access (which is fantastic, because the show floor of E3 is generally not the most ideal environment to get a proper feel for a new title).
As some of you may have gleamed ever so attentively, the Shogun Gamer crew wasn’t able to make it out to E3 this year. For reasons that were somewhat bitterly mentioned on the Twitter account of yours truly, this was the first major E3 that Shogun Gamer didn’t attend and in turn we were bummed out to say the least.
Even though I’m starting to be considered a “professional” in this industry there are still defining moments that remind me that I am a gamer first and a writer second. The most recent example was last week when I received an email from the lovely people over at Deep Silver that contained a preview code for the upcoming Saints Row IV.
Saints Row has long been a series I’ve praised as being one of the rare few that understands that the original concept of gaming is about fun.
In the spirit of the site’s “relaunch” Ian and I have been talking about new features that we can bring to the site to provide some kind of consistency, some form of reoccurrence on the site that our readers can rely on in between our larger, in-depth, editorials and interviews.
The whole of today has, for gamers, revolved around the monumental bombshell Microsoft dropped this afternoon when they decided to amend their decisions about DRM and change the structure of the Xbox One to be more in-line with Sony’s “open” attitude towards game sharing and to be a console without online check-ins.
Over the last four years Shogun Gamer has grown over leaps and bounds to become one of Canada’s top destinations for video game news, reviews, editorials, and exclusive interviews. As a result of this we’ve decided had to make several changes to the site. Now, entering into our fifth year of providing the internet with original video game-focused content, we’ve decided that we’re going to shake things up a little in a transition we’re calling “Shogun Gamer 2.0.”
During the week of E3 we, the gamers, are inundated with an abundance of Video Game news. The primary source of which is the panels, which we tend to review, dissect, criticize, and “improve” as though we were those snobby bitches on the E! Channel talking about award-show attire.
The day had finally come in which it was time for Sony to step up to the plate; amounting to what was the ultimate do or die moment. While not on the teetering cusp they once were during the early days of the PlayStation 3, Sony nonetheless had a lot to prove with the showing of the PlayStation 4 at E3 2013.
Blood Dragons is a love-letter to b-movie sci-fi films from the 1980s. It is genius in its satirical take on the iconic sub-culture of the material itself as well as video games in general. Fans of action movies, the 80s, satire, or just goofy action games in general will fall in love with this game before the tutorial is completed.
+Great sense of humor.
+Sense of loyality its inspiration (80s action films).
+Same great gameplay of its predecessor (Far Cry 3).
+Stunning visuals (both the neon in-game, and the 16-bit cut-scenes).
-Character customization has been almost completely removed to make way for a straight forward leveling system (earn a level, get a new game-choosen ability).
ShogunGamer.com Rating :
Far Cry: Blood Dragon is a perfect, or rather the only, example of what fans of the 80s sci-fi/action b-movie genre have been hoping for out of video games for about the last 30 years. Of course that’s a pretty ridiculous standard for Ubisoft to try and live up to… but it was refreshing to see how serious, or rather not-serious, the team building the game took the project.
The paradox that is TMNT: Out of the Shadows has appeared once again, this time to show off what the game will offer. Even though there was initially a level of excitement to see what Activision would do with their first TMNT game, such a sentiment quickly faded upon seeing the somewhat oddly devised, yet still intriguing, premise that Out of the Shadows is aiming to offer.
What once was believed to be nothing more than a salacious and possibly fake rumor now has some credibility behind it. Teased last month was news that the next Call of Duty game would be called CoD: Ghosts. A fairly unassuming name, though unexpected given the belief that it would be Modern Warfare 4, details were then sprouted that the game would have new elements to the MP mode along w
At long last the PlayStation brand, or rather a key franchise, is going to arrive in the world of cinema. After various projects have been kicked around such as live-action adaptations of Infamous, Killzone, Shadow of the Colossus, and Uncharted, none other than the Ratchet & Clank series will be the first key PlayStation property to grace the screens of movie theaters around the world.
The rather depressing saga of THQ is almost over for good since the remaining properties once owned by the company have now been acquired. Initially passed up in the auction that saw Ubisoft pick up South Park and Saints Row become part of the Koch Media family, once major THQ franchises such as Darksiders and Drawn to Life now have new homes – however unexpected they may be.
Ubisoft is giving gamers a taste of the Old West once again via the forthcoming PSN/XBL/PC title Call of Juarez Gunslinger. Yet another entry in Techland’s/Ubisoft’s Call of Juarez series, Gunslinger sees the franchise returns to its roots once more by having a tale set in the 1800s as opposed to the modern day drug cartel battles found in the somewhat disappointing Call of Juarez: The Cartel.
Yesterday saw the return of The Canadian Videogame Awards, for the second year in Vancouver (accompanying Fan Expo) and its fourth annual run (in total). The show was bigger and better than ever, running much more smoothly then we experienced last year and with a greater focus on the hype of it all. Participation from the audience was encouraged, and the whole thing just felt a little more loose and fun than last year.
The teasing done by Bethesda Softworks has finally ended and as expected we have the debut of Shinji Mikami’s new survival horror game. Formerly known as Zwei, Shinji’s new game under his Tango Gameworks studio is now dubbed The Evil Within; a title that’s rather fitting of the horrors that are promised to be experienced within the title.
After a somewhat long absence when it comes to released games, Resident Evil creator Shinji Mikami is finally making a comeback. Okay, in a way he never left the biz after releasing Vanquish with Platinum Games, but Mikami has been wrapped up in his new 3rd person survival action/horror game Zwei - which may finally be unveiled tomorrow.
Bethesda Softworks is on the verge of announcing what could be the next big thing, at least from them, based on a series of teases released via Vine. Yup, video game devs/publishers are beginning to use the social media A.D.D. video service that is Vine to get folks like me to actually write about their games. Mission accomplished Bethesda.
Microsoft’s desire to turn the next-gen Xbox into a go-to entertainment hub may have been underestimated by gamers and those in the games industry. For years it hasn’t been a secret that Microsoft wants to push the Xbox brand as a viable entertainment hub whether it be through apps or key software, but now a tidbit has surfaced that the company could be following in the steps of what Netflix has recently done.