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Bayonetta 2 [Review]

Bayonetta 2 [Review]

The game none of us deserve to have.

Fantasy Life [Review]

Fantasy Life [Review]

OMG Totes Adorbs Nintendo Game~! DESU NE ^_^ <3

The Halo Hype Train

The Halo Hype Train

All abooooooard!

Speciation 101: Harvest Moon 3D: The Lost Valley and Story of Seasons

Speciation 101: Harvest Moon 3D: The Lost Valley and Story of Seasons

Or "Whatever happened to Harvest Moon anyway?"

Fantasia: Music Evolved [Review]

Fantasia: Music Evolved [Review]

Providing an introduction to the orchestra for the modern generation.

Bayonetta 2 [Review]

Overall Feeling: 

Bayonetta 2 is a game that never should have been made. We don't deserve it. We obviously didn't buy the original enough and yet now we're being rewarded with one the best character action games ever made. This is the opposite of how good things are supposed to happen. I'm sensing a terrible monkey paw twist real soon like that episode of Are You Afraid of the Dark. I can't remember what happened in it but I remember the monkey paw. Or maybe that was Freaky Stories. Either way, Bayonetta 2 is amazing. Play it before something awful happens to you.

The Pros: 

+ Moment to moment tension in combat that makes Climax moves spiritually satisfying
+ Beautiful set pieces and enemy design that lend themselves to spectacular moments both in-game and during cutscenes
+Stage design that doesn't fight against the flow of the game
+A heavily customizable loadout with unique weapons and costumes

The Cons: 

-Good luck figuring out how to equip those weapons and costumes in the beginning
-No quick restarts in the middle of a stage
-Loki's voice-acting is reeeeal blah

ShogunGamer.com Rating : 
9

Bayonetta 2 is the sequel (that by all rights we never should have gotten) to 2010's Bayonetta by Platinum games, a studio well known for it's over-the-top character action games. Directed by Yusuke Hashimoto taking over from the series creator Hideki Kamiya, Bayonetta 2 follows the story of the titular Bayonetta, an Umbra Witch who seems to constantly get into tussles with the powers of Heaven and Hell, sometimes referred to as Paradiso and Inferno.

Fantasy Life [Review]

Overall Feeling: 

Level-5 has built a fairly typical cutesy RPG with a fun new twist - find your calling and take up a job, buy and decorate (and redecorate) your house and create your own goods-based trading system with your friends as you progress through an unfortunately non-interactive story with a talking butterfly by your side. The very same-y feeling of the more standard inclusions in this game are contrasted against what happens to be an excellent gameplay system where you can, if you so choose, beat the bad guy and save the world as a powerful Paladin or a humble Cook.  These aspects create a surprisingly addictive yet easy to put down portable RPG.

The Pros: 

+Surprisingly fun and addictive blue-collar job system
+No job limitations - pick up as many as you want
+Classically adorable Level 5 design
+Online multiplayer encourages turning your craft into an entrepreneurship
+Very detailed character customization when making your avatar

The Cons: 

-Story is very typical dialogue is fluffy
-Combat classes pointless at start of game
-Story missions almost non-interactive

ShogunGamer.com Rating : 
8

Over the years, Level-5 has sat on the throne for a very niche concept - build an otherwise typical game and throw in just the right gimmick or twist to make you never want to put your controller down. From Dark Cloud 2's crafting system to Professor Layton's ...Layton-ness, to building a neat RPG concept and then having Studio-freaking-Ghibli animate your cutscenes, this studio has been aces at developing fun and unique games for all audiences.  Once in a while, a portion of the game has to suffer for innovation.

The Halo Hype Train

CHOO-CHOO! All aboard the Halo hype train! In a few short weeks (13 days exactly as of this post) Halo fans are getting a massive collection that we've been wanting for quite some time. It's no secret that I'm a massive Halo fan. I have all the novels, read all the backstory lore, have all the comics, multiple special Halo artworks, and enough Halo toys to probably open my own store, so to say I'm a Halo fan is an understatement. I don't usually buy into hype, but when it's for one of my favorite games ever, it's hard not to.

Speciation 101: Harvest Moon 3D: The Lost Valley and Story of Seasons

I’m just like any other human being – I love cultivating root vegetables and wooing local bachelorettes. But what you might not know is that there are TWO Harvest Moon games that are nearly ripe for plucking from the loamy soil of your local video game purveyor.

Fantasia: Music Evolved [Review]

Overall Feeling: 

Fantasia: Music Evolved maintains the core-concept of the original musical-animation by providing an introduction to the concepts of orchestral music through stunning visuals, but adapts it for the modern generation by including you in the story. However the technical issues of the game hold it back from being a truly emersive experience, or competitive for the older audiences.

The Pros: 

+Fantasic Concept
+Awesome Character Design
+Intuitive Menu Navigation
+Great Creative Outlet for Childern

The Cons: 

-Technical Issues Where the Kinect Can't Keep Up
-A Lot of the Remixes are far Worse Then the Original Songs Themselves.

ShogunGamer.com Rating : 
7

Years ago, I was visiting a friend’s house, just hanging out and playing video games… typical Friday night stuff for nerds like us. He pulled out a game called Amplitude, which at the time I had never even heard of. We booted it up, the premise and controls were explained and then we were off and running. I instantly fell in love with the concept, got my own copy and then eventually its successor Frequency. Ever since that first game I’ve been absolutely in love with Harmonix and their ideas on game design.

Far Cry 4: Unnecessary Animal Slaughter Simulator 2K14

As the sun set over Rook Island, I looked upon my works with joyful fatigue as the once-beleaguered native inhabitants celebrated their newfound freedom from the clutches of drug-fuelled madmen. I sniped soldiers, set C4 traps for the unaware enemy, and blew up Galapagos turtles for funsies. I wore my magical tattoos with pride as I vengefully tore through the jungles with naught but my knife and my almost pathological thirst for virtual blood.

Sunset Overdrive [Review]

Overall Feeling: 

Ready for the shortest "overall feeling" I've ever written? Sunset Overdrive is fun, pure and simple.

The Pros: 

+Addictive World Traversal Mechanics
+Fantastically Funny Story-line, Dialog, and Characters
+Awesome Character Creation and Customization
+So. Much. Fun.

The Cons: 

-The uh... logo screen is a bit busy-looking?
-People keep comparing it to Infamous, for some reason...
Seriously though, there are no complaints here!

ShogunGamer.com Rating : 
10

Before I received my copy of Sunset Overdrive for review, I had watched a developer introduction to the game at one of the conventions who was talking about the concept for the game. It’s stuck with me the whole way through; in particular one specific line.

I don’t remember the quote word-for-word, but the basic gist of it was: “We wanted everything about the game to be fun, even dying is fun.”

Forza Horizon 2 [Review]

Overall Feeling: 

Horizon 2 feels like the core concept for the design team was two fold: Freedom and Fun. The game allows you wishfulfillment in the form of not only a cross-continental road trip with the breath-taking beauty of Europe but a phenominal level of car customization to make exactly the kind of ride you've only ever dreamed of (unless you're super rich).

The Pros: 

+In Depth Car Customization
+Wide Open Road and Exploration
+Beautiful Scenary to Drive Through
+An Impressive and Ever-Expanding Car List

The Cons: 

-There Could Be More Options for Upgrades
-The Road Trip Story Line Progresses Too Quickly (if you stick with one car class)

ShogunGamer.com Rating : 
8

Ever since I was a child I was influenced by my father's extensive love and knowledge of automobiles. It shaped how I viewed transportation as a whole, and for decades since has been the root of my fascination with classic cars. It’s a hobby that I would absolutely love to have as my own, but as a mere writer there’s no way I’ll be able to collect like the comedians with millions in the bank to fuel their passion for automotives and its sports.

Thankfully as gamers, we’re not wanton for venues of wish-fulfillment.

Dear Nintendo: It's Not Me, It's You

Nintendo and I had a great relationship.

We had been together for over 20 years. As in any relationship, compromises were made on both sides, and we were happy; I invested my time and money, and Nintendo would pay it back with high-quality, fun, timeless games.

Sunset Overdrive Weekend Live Stream

This weekend Shogun Gamer’s received the rights to be able to show off the first couple of hours of Insomniac’s first outing on a Microsoft Console: Sunset Overdrive.

We’ll be able to bring you the first TWO HOURS of the campaign (with an NDA cut-off, so no cries when we say our goodbyes for the day). That means our intrepid crew, whilst preparing for the upcoming game review, can share with your our experiences with the game LIVE.

Middle-earth: Shadow of Mordor [Review]

Overall Feeling: 

From incredibly fun combat and how rewardingly violent Talion deals with his Uruk enemies, to roaming around vast parts of Mordor in a variety of acrobatic ways, I had a surprisingly great time with this title. Shadow of Mordor's key feature, the newly introduced Nemesis System, was for sure the standout here and the source of most of my mischievous fun I had.  The side missions can get repetitive and the story isn't anything spectacular, but there was more than enough to have me coming back and decapitating Uruk after Uruk.

The Pros: 

+Nemesis System is excellent.
+Combat is an absolute blast.
+RPG elements aren’t deep, but very well used.

The Cons: 

-Side quests get repetitive.
-Story is nothing amazing.

ShogunGamer.com Rating : 
8

Super Smash Bros. 3DS [Review]

Overall Feeling: 

Smash Bros. 3DS may not even ATTEMPT a reinvention of the wheel with the latest iteration of the fan-favourite... but it at least devotes a noticable amount of effort into shining everything up nice and pretty like for the 3DS debut of the ridiculously hype cross-brand fighter. That being said, avoid the 3D feature at all costs.

The Pros: 

+Massive cross-brand character roster
+Solid Play Controls
+Full featured game, with plenty of new modes/items
+Fantastic attention to detail

The Cons: 

-Insanely obnoxious 3D
-Inherent feel of missing something, due to the time-gap with the Wii U version
-Poor platform choice for a 'serious' fighter

ShogunGamer.com Rating : 
7

TL;DR - Sept 22 - Steam Upgrade, USFIV Omega, 900p Xbone

Hello and good-evening for those late-nighters that have stumbled in upon the return of Shogun Gamer and in specific it’s semi-reoccurring truncation of the news named TL;DR. If you’re joining us here for the first time in this segment the principle is simple enough: There are some news segments that get launched out there that aren’t big enough for our editorialized articles, but we still feel the need to bring to you in some form.

Mighty No. 9 [First Impressions]

A couple of years back I had the opportunity to attend GDC (Game Developers Conference) thanks to my time here at Shogun. To this day I hold it to be the epitome of gaming conventions. If you have the opportunity to attend, you simply must.

Destiny [Review]

Overall Feeling: 

Destiny is a really good game that shys just short of true greatness by being a fairly standard feeling FPS game at its core. It has the potential to be a really great game franchise down the road, but the current iteration is held back by a lot of little things that annoy slightly, like taking a lovely family vacation but not being able to ignore the mosquitos. 

The Pros: 

+ Solid mechanics

+ Addictive 'bread-crumb' style gameplay

+ Large, expansive scenes to explore

+ Plenty of varity in game modes and play styles

The Cons: 

- Derivitive feeling story and characters

- Nagging UI/flow issues

- Character fatigue online (not enough customization)

ShogunGamer.com Rating : 
8

The amount of hype that Destiny has been able to generate, for a new IP, is simply unprecedented.

Some of that is natural; the fans saw something new and exciting, and they flocked to it.

Some of that is manufactured. The amount that was spent on marketing the game was a little beyond ridiculous as well… But it all in all it’s paid off.

TowerFall: Ascension Interview With Matt Thorson

When the OUYA launched back in June of 2013, people were asking “what can I do on the OUYA that I can’t do on my Android phone, or PC?” Though, they were usually adding a few F-bombs and other choice expletives to their phrasing… No matter how the question was asked, the answer was usually the same “play TowerFall”. TowerFall encapsulated the essence of what the OUYA tried to accomplish, fun local multiplayer experiences that didn’t rely on shiny graphics to impress.

Sky Pirates of Neo Terra and the One Million Facebook Likes

The good folks at Vancouver based social and mobile game developer, Fathom Interactive, recently celebrated their popular title, Sky Pirates of Neo Terra receiving one million likes on their Facebook page.  They did so, of course, by throwing a party, and Shogun Gamer was there for the partying to be had in strides!

Interview with Dani Landers of Studio Fawn

When you hear a game has been inspired by the likes of Harvest Moon, Thief: the Dark Project, and The Legend of Zelda, it’s hard to imagine what kind of game it’s going to be. Personally, I imagine a game where I’m sneaking into dungeon, after dungeon, stealing seeds that I can plant on my farm. It’s probably for best, but that’s not the game we’re getting. Bloom is instead a unique action adventure/RPG that focuses on allowing players to choose how they want to play. Combat, stealth, or simply talking are all options that are available to you.

This Month In Crowdfunding - January 2014 [Part 2]

Earlier this month I took a look at some of the more interesting titles that were in the middle of their crowdfunding campaigns. I highlighted a few of these games in hopes that I could bring them a little bit more attention, pushing them over their initial goals and up through their stretch goals.

Now I’d like to highlight some games that have either recently or long since finished their runs on Kickstarter; starting off with a quick look at the game that started off my crowdfunding addiction, Broken Age.

 

Finding Victory In Video Games

In the middle of a long brick-walled office, Samarth Chandola sits behind a desk. A guitar lays on top, next to a picture – the frame reads “In Loving Memory.” It's a picture of himself.

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