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Forza Horizon 2 [Review]

Forza Horizon 2 [Review]

Freedom in both world and car creation, distilled into pure fun.

Dear Nintendo: It's Not Me, It's You

Dear Nintendo: It's Not Me, It's You

Nintendo and I HAD a great relationship.

Sunset Overdrive Weekend Live Stream

Sunset Overdrive Weekend Live Stream

This weekend we're playing the first 2 hours of Sunset Overdrive, LIVE!

Middle-earth: Shadow of Mordor [Review]

Middle-earth: Shadow of Mordor [Review]

There and will go back again.

Super Smash Bros. 3DS [Review]

Super Smash Bros. 3DS [Review]

MASSIVE NOSTALGIC ROSTER... Teeny-tiny screen space.

Forza Horizon 2 [Review]

Overall Feeling: 

Horizon 2 feels like the core concept for the design team was two fold: Freedom and Fun. The game allows you wishfulfillment in the form of not only a cross-continental road trip with the breath-taking beauty of Europe but a phenominal level of car customization to make exactly the kind of ride you've only ever dreamed of (unless you're super rich).

The Pros: 

+In Depth Car Customization
+Wide Open Road and Exploration
+Beautiful Scenary to Drive Through
+An Impressive and Ever-Expanding Car List

The Cons: 

-There Could Be More Options for Upgrades
-The Road Trip Story Line Progresses Too Quickly (if you stick with one car class)

ShogunGamer.com Rating : 
8

Ever since I was a child I was influenced by my father's extensive love and knowledge of automobiles. It shaped how I viewed transportation as a whole, and for decades since has been the root of my fascination with classic cars. It’s a hobby that I would absolutely love to have as my own, but as a mere writer there’s no way I’ll be able to collect like the comedians with millions in the bank to fuel their passion for automotives and its sports.

Thankfully as gamers, we’re not wanton for venues of wish-fulfillment.

Dear Nintendo: It's Not Me, It's You

Nintendo and I had a great relationship.

We had been together for over 20 years. As in any relationship, compromises were made on both sides, and we were happy; I invested my time and money, and Nintendo would pay it back with high-quality, fun, timeless games.

Sunset Overdrive Weekend Live Stream

This weekend Shogun Gamer’s received the rights to be able to show off the first couple of hours of Insomniac’s first outing on a Microsoft Console: Sunset Overdrive.

We’ll be able to bring you the first TWO HOURS of the campaign (with an NDA cut-off, so no cries when we say our goodbyes for the day). That means our intrepid crew, whilst preparing for the upcoming game review, can share with your our experiences with the game LIVE.

Middle-earth: Shadow of Mordor [Review]

Overall Feeling: 

From incredibly fun combat and how rewardingly violent Talion deals with his Uruk enemies, to roaming around vast parts of Mordor in a variety of acrobatic ways, I had a surprisingly great time with this title. Shadow of Mordor's key feature, the newly introduced Nemesis System, was for sure the standout here and the source of most of my mischievous fun I had.  The side missions can get repetitive and the story isn't anything spectacular, but there was more than enough to have me coming back and decapitating Uruk after Uruk.

The Pros: 

+Nemesis System is excellent.
+Combat is an absolute blast.
+RPG elements aren’t deep, but very well used.

The Cons: 

-Side quests get repetitive.
-Story is nothing amazing.

ShogunGamer.com Rating : 
8

Super Smash Bros. 3DS [Review]

Overall Feeling: 

Smash Bros. 3DS may not even ATTEMPT a reinvention of the wheel with the latest iteration of the fan-favourite... but it at least devotes a noticable amount of effort into shining everything up nice and pretty like for the 3DS debut of the ridiculously hype cross-brand fighter. That being said, avoid the 3D feature at all costs.

The Pros: 

+Massive cross-brand character roster
+Solid Play Controls
+Full featured game, with plenty of new modes/items
+Fantastic attention to detail

The Cons: 

-Insanely obnoxious 3D
-Inherent feel of missing something, due to the time-gap with the Wii U version
-Poor platform choice for a 'serious' fighter

ShogunGamer.com Rating : 
7

TL;DR - Sept 22 - Steam Upgrade, USFIV Omega, 900p Xbone

Hello and good-evening for those late-nighters that have stumbled in upon the return of Shogun Gamer and in specific it’s semi-reoccurring truncation of the news named TL;DR. If you’re joining us here for the first time in this segment the principle is simple enough: There are some news segments that get launched out there that aren’t big enough for our editorialized articles, but we still feel the need to bring to you in some form.

Mighty No. 9 [First Impressions]

A couple of years back I had the opportunity to attend GDC (Game Developers Conference) thanks to my time here at Shogun. To this day I hold it to be the epitome of gaming conventions. If you have the opportunity to attend, you simply must.

Destiny [Review]

Overall Feeling: 

Destiny is a really good game that shys just short of true greatness by being a fairly standard feeling FPS game at its core. It has the potential to be a really great game franchise down the road, but the current iteration is held back by a lot of little things that annoy slightly, like taking a lovely family vacation but not being able to ignore the mosquitos. 

The Pros: 

+ Solid mechanics

+ Addictive 'bread-crumb' style gameplay

+ Large, expansive scenes to explore

+ Plenty of varity in game modes and play styles

The Cons: 

- Derivitive feeling story and characters

- Nagging UI/flow issues

- Character fatigue online (not enough customization)

ShogunGamer.com Rating : 
8

The amount of hype that Destiny has been able to generate, for a new IP, is simply unprecedented.

Some of that is natural; the fans saw something new and exciting, and they flocked to it.

Some of that is manufactured. The amount that was spent on marketing the game was a little beyond ridiculous as well… But it all in all it’s paid off.

TowerFall: Ascension Interview With Matt Thorson

When the OUYA launched back in June of 2013, people were asking “what can I do on the OUYA that I can’t do on my Android phone, or PC?” Though, they were usually adding a few F-bombs and other choice expletives to their phrasing… No matter how the question was asked, the answer was usually the same “play TowerFall”. TowerFall encapsulated the essence of what the OUYA tried to accomplish, fun local multiplayer experiences that didn’t rely on shiny graphics to impress.

Sky Pirates of Neo Terra and the One Million Facebook Likes

The good folks at Vancouver based social and mobile game developer, Fathom Interactive, recently celebrated their popular title, Sky Pirates of Neo Terra receiving one million likes on their Facebook page.  They did so, of course, by throwing a party, and Shogun Gamer was there for the partying to be had in strides!

Interview with Dani Landers of Studio Fawn

When you hear a game has been inspired by the likes of Harvest Moon, Thief: the Dark Project, and The Legend of Zelda, it’s hard to imagine what kind of game it’s going to be. Personally, I imagine a game where I’m sneaking into dungeon, after dungeon, stealing seeds that I can plant on my farm. It’s probably for best, but that’s not the game we’re getting. Bloom is instead a unique action adventure/RPG that focuses on allowing players to choose how they want to play. Combat, stealth, or simply talking are all options that are available to you.

This Month In Crowdfunding - January 2014 [Part 2]

Earlier this month I took a look at some of the more interesting titles that were in the middle of their crowdfunding campaigns. I highlighted a few of these games in hopes that I could bring them a little bit more attention, pushing them over their initial goals and up through their stretch goals.

Now I’d like to highlight some games that have either recently or long since finished their runs on Kickstarter; starting off with a quick look at the game that started off my crowdfunding addiction, Broken Age.

 

Finding Victory In Video Games

In the middle of a long brick-walled office, Samarth Chandola sits behind a desk. A guitar lays on top, next to a picture – the frame reads “In Loving Memory.” It's a picture of himself.

Rage From Jage: Achieve(ments) The Impossible!

I remember the “good ol’ days”…you know, before the Xbox 360 was released and before that cursed, yet satisfactory “blip” would ring in your ears and you would then be rewarded with a number of points.  That’s right, before Achievements came along and took quite a few of us (yes, me included) by storm, and showed us a new meaning to “100% completion” of a game.

Broken Age: Episode One [Review]

Overall Feeling: 

As a lifelong fan of both point and click adventures, and Tim Schafer, I had some pretty high expectations for Broken Age; probably too high. I went into my first playthrough expecting to be at least a little bit disappointed based on my unreasonable expectations, but it never happened. Double Fine has crafted an amazing experience that feels so close to the games I remember playing growing up, while still feeling like it belongs in the modern gaming world. The writing is brilliantly witty, a little dark, and in ways I can’t explain without going into spoilers, very clever. It’s not going to win over gamers who want non-stop action, and explosions (not that there’s anything wrong with that), but I can’t recommend this game enough to anyone who is looking for a good story, and some laughs.

The Pros: 

+ Stylistic art makes every scene a joy to look at.
+ Witty writing creates some real laugh out loud moments.
+ A fantastic cast of voice actors brings every character to life.

The Cons: 

- Some visual glitches litter the game.

ShogunGamer.com Rating : 
9

Since Double Fine launched their Kickstarter campaign back in February of 2012, Broken Age, Previously known as Double Fine Adventure, has had a fair amount of hype surrounding it. Being one of the largest Kickstarter campaigns ever, and the highest funded Kickstarter game at the time, Broken Age had a lot to live up to. Though the game has been split up into two episodes with only the first being available right now, signs are good that we are not being let down.

Navigating Nostalgia - Persona 3 Portable

Nostalgia is a funny thing. It warps our memories, clouds our judgments, and alters our perceptions. Nowhere does nostalgia hit many of us harder than with classic games. When we think back to the games we played as a child, we often see them with crisp graphics, tight controls, and unsurpassed soundtracks, when in reality they were blurry, incoherent messes with clumsy controls. Though we remember these games as being the epitome of fun, our fun was just the result of much lower standards.

This Month In Crowdfunding - January 2014 [Part 1]

It’s still too early to say if crowdfunding will be a major and lasting influence on the gaming industry. We have yet to see just how many of these games are actually going to be completed, and just what affect unfulfilled promises will have on backer confidence. For the moment however, crowdfunding is a pretty major force in the indie game scene.

Stardew Valley [Developer Interview]

I can’t be the only one who has spent hours searching the web for games that both my significant other and I can enjoy together. During one of those searches a few months back, I came across a title called Stardew Valley.

Drawing heavy inspiration from games such as Harvest Moon, Minecraft, and Terraria, Stardew Valley is another entry in the country life RPG genre that adds some features and tweaks the genre has been screaming out for, for some time, namely a proper multiplayer.

Xbox One In One Week

Now that we are a few weeks into the release of the new consoles, me being the "Xbox Guy", I chose to sit down with the Xbox One and share my thoughts so far on Microsoft's new system. I don't want to get into the games, as at this point there really isn't any significant changes from PS4 to the Xbox One, and it really comes down to your controller preference.

I wanted to focus more on how the system itself is, how I'm enjoying the interface, the controller, and how use to it I am after a week straight of playing around with it.

Assassin's Creed 2K14

Back in 2007 a lot of hype was building around a new IP set for release on both the Xbox 360 and the PlayStation 3 called Assassin's Creed. It was one of the bigger games that was actually starting to look "next-gen" to me. The free running, the open cities, the amount of NPC's on screen, and the fighting mechanics all looked amazing, and it had me very excited to get my hands on this new title.

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