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Rise of the Tomb Raider [X-15 Preview]

Rise of the Tomb Raider [X-15 Preview]

We got more details about the 2015 Xbox One exclusive at X-15!

Gigantic [X-15 Hands On]

Gigantic [X-15 Hands On]

We got hands on with this exciting cross-play MOBA!

Battleborn [X-15 Hands On]

Battleborn [X-15 Hands On]

We got play one of 2016's highly anticipated titles!

Quantum Break [X-15 Preview]

Quantum Break [X-15 Preview]

We got to see more from one of 2016's biggest titles at X-15!

Gears of War Ultimate Edition [Review]

Gears of War Ultimate Edition [Review]

Almost a decade later and it still impresses.

Rise of the Tomb Raider [X-15 Preview]

No new Rise of the Tomb Raider footage was shown at X-15, but developer Crystal Dynamic did reveal some interesting new details about Lara Croft's next big adventure.

Players can expect a much bigger world in Rise of the Tomb Raider. While speaking at X-15 in Toronto on Wednesday, lead combat designer Philippe Therien explained the game would be three times bigger than its predecessor.

Gigantic [X-15 Hands On]

One of the biggest surprises at X-15 was the strong showing for one of Microsoft's newest IPs, Gigantic.

This free-to-play MOBA shooter from Motiga first caught my eye on the showroom floor with it's bright and colourful artwork. I had to have passed their booth five or six times before finally sitting down to try it out.

Battleborn [X-15 Hands On]

I tossed my battle axe across the map, all while bursting forward with my shield out in front and my four comrades giving covering fire from behind. This was just the first minute of Gearbox Software's Battleborn.

At X-15, Gearbox had a playable demo of one of their co-op campaign mode in Battleborn. Ten characters were available to choose, all vibrant and unique. I could immediately associate the "hero shooter" with Borderlands just through the personality on the character screen.

Quantum Break [X-15 Preview]

It feels like Remedy Entertainment is finally starting to show their hand when it comes to Quantum Break, but if what they showed at Microsoft's X-15 event is any indication, they're still not ready to lay everything out on the table.

Members of the media were brought into a dark room for the Quantum Break showing on Wednesday in Toronto. No one from Remedy was on hand, leaving the presentation to Microsoft producer Torin Rettig.

Gears of War Ultimate Edition [Review]

Overall Feeling: 

You never know what to expect when you revisit an older game; especially one that's almost a decade old. Many games don't tend to age well, either because of its aged graphics or dated mechanics. Suffice it to say, the original Gears of War finally gets the remake treatment 9 years later and I'm quite surprised. Not only by how well the game has held up after all these years but with how fun it was to revisit Marcus and shoot some Locust; all with a new coat of paint to put it over the top.

The Pros: 

+60 FPS multiplayer

+The Cole Train credit song is intact

+A slew of small but important improvements

+Previously PC exclusive maps and campaign levels are included

+New multiplayer progression system

The Cons: 

-The odd glitch and bugs

-Some purists might not like all the 'improvements' and changes in multiplayer

-Only multiplayer is 60FPS, not campaign.

 

ShogunGamer.com Rating : 
9

Gears

Fallout Shelter is a Horrible, Horrible Tease

So, Fallout Shelter has been on the Android market for just around a week now.

Why every Xbox enthusiast needs Windows 10

My gaming habits have changed drastically since I had my daughter. Now with the wife and kid, I sometimes need to wait my turn to use the big screen TV in the living room to do my Xbox gaming. Sure, I could pack up the system and move it to the spare TV in the bedroom, but really who wants to do that? Sound familiar?

Before Mario Maker

Mario Maker is fast approaching and I can feel the need to create swelling in the collective unconscious. The glorious content machine will roll out level after level and we will never go hungry again as we consume every perfect morsel.

Until that day of reckoning is upon us, here's a few under-appreciate and/or lesser-known level editors that have been helping players thirsty for more flex their creative muscles for the last couple decades.

Rare Replay [Review]

Overall Feeling: 

Rare is one of those iconic developers and no matter your gaming preferences you've most likely played one, or numerous, of their titles in the past three decades. Rare Replay takes some of the best of their work and bunches them together in a fantastic game collection that is not only worth your money (only $30!) but a fun trip down nostalgia lane.

The Pros: 

+30 games for 30 bucks

+A great selection of Rare games included in the package

+Charming presentation and easy to use menu system

+Battletoads!

The Cons: 

-360 emulation for the 360 titles

-Not all of Rare's classics are included

-Some games haven't aged well

ShogunGamer.com Rating : 
9

Year Walk on WiiU

There is still a general malaise towards mobile gaming among the 'hardcore' audience - and who can blame them? The mobile market is filled to the brim with unfiltered garbage meant to cheat you out of a buck through deceptive branding or to slowly bleed you dry by capitalizing on the same instincts as gambling.

It's a predatory marketplace, but there is hope.

Her Story [Review]

Overall Feeling: 

Sam Barlow's latest deconstruction of narrative is a game by necessity. It expertly leaves just enough of the story and mechanics to player imagination while capitalizing on the best that the adventure-genre has to offer. It uses familiar visual vocabulary without falling into the trappings of contemporary game design. Her Story manipulates time and space as deftly as the best works in any medium and never overstays it's welcome. It is a must-play for mystery fans, adventure game fans, FMV fans, or people just looking for something fresh.

The Pros: 

+Excellently integrated interface design
+Wonderful FMV acting
+A compelling mystery
+Short and sweet

The Cons: 

-The story can be intimidating to parse
-It can be easy to get lost
-There aren't many others like it
-Silent Hill: Shattered Memories wasn't a huge success

ShogunGamer.com Rating : 
10

People of a certain age or fondness for game history are familiar with the text parser - adventure games were built around them in the early days. Being thrown into a world where all you had was a rudimentary text input interface and your imagination is what made adventure games so compelling.

What I wanted to see at E3 2015

It's no secret that E3 2015 was absolutely fantastic for gamers. The big names had some bombs to drop and the real winners were us the gamers. To say that it's going to be a very expensive Holiday this year is a massive understatement. But there were some things that stood out for me, a few things that I wanted to see at E3 that weren't shown or mentioned.

Nintendo Press Event at E3 2015 - Part 2

Fire Emblem has never really been my bag but it's clear that Fire Emblem Fates is going to build on what made Awakening such a success: classic Fire Emblem combat, a bevy of character relationships to forge, and excellent character design by Yusuke Kozaki. Nintendo hasn't addressed whether or not Fates will be releasing in two separate retail versions with DLC story scenarios like it will in Japan, but either way this might be one of the summer must-haves. With a June 25th release date there's not much of a wait left for the quintessential strategy RPG series' return.

Batman: Arkham Knight [Review]

Overall Feeling: 

Arkham Knight feels like an intelligent evolution of a franchise that is probably one chapter too long (looking at you Origins). Being The Batman has never been as deep or as interesting, thanks to the best story line in the franchise history. Unfortunately, the over-extension of the franchise means that Rocksteady has had to clutter the gameplay a little too much to keep things continuously fresh for the Dark Knight and at the end of the day a great story is weighed down with the clutter of too many attempts to iterate on their classic gameplay and fighting mechanics.

The Pros: 

+The best Batman story to date. 
+The Batmobile is a blast and makes getting around the expansive game map a breeze. 
+Rocksteady has the balls to pull the trigger on a bunch of major story changes.
+Gotham has never looked sexier.

The Cons: 

-Constant additions to the fight mechanics make brawls a little cluttered. 
-Overuse of the "Bat Tank" ruins what would have otherwise been one of the best evolutions of the franchise.
-Bat Tank fights feel out of place and constantly grind the story to a hault.

ShogunGamer.com Rating : 
8

One of the biggest issues that I’ve had with the gaming experience, especially within the last few years, is the fact that very few developers are willing to take risks. Rocksteady, with their latest installment of the Batman/Arkham franchise, has just proven that they have some of the biggest balls in the industry to date.

Sunset Creator Tale of Tales Leaving Game Development

(Full disclosure: Victor contributed to Sunset's Kickstarter. Not very much though. Because he's very poor.)

In an announcement on their website, indie game developer Tale of Tales has announced that due to the poor sales of last month's Sunset they will be leaving game development to pursue other artistic avenues.

Fallout 4 – Best. Fallout. Ever.

We were not left in the lurch when Bethesda unrolled all the cool new features in their next iteration.

Oh my God, you guys. That was awesome, wasn't it? It was just phenomenal. I'm legit having trouble pacing myself, because even looking down on my caringly crafted notes so I could talk about everything in cohesive order, I just want to regurgitate fangirl rainbows all over my screen.

Nintendo Press Event at E3 2015 - Part 1

Let's take a look at the first half of the Big N's Tuesday announcements.

Nintendo's E3 approach has been shifting for the last few years. They've discovered that they can still get the same kind of groundswell and keep the conversation Nintendo-centric even without spending millions on a massive staged press event.

BE3: The Bethesda Show

Oh, Bethesda. My faith in you is well-placed.

If you were able to catch the conference last night then you were probably as slippery and wet from salivating as I was. We weren't given a slew of games to look forward to over the next year like with other conferences, but we were given less a buffet and more tapas: smaller morsels, but oh god they're so delicious. Maybe I should stop talking while I'm waiting for dinner.

Xbox @ E3 2015

Bethesda started E3 a day early with their first ever press conference. It had some monumental moments of its own, like the gameplay reveal of Fallout 4 and its crazy crafting system that is sure to have gamers pouring hundreds of hours into the game later this year. Not to mention finally seeing what DOOM is going to look and play like. Now Microsoft finished their press conference for Xbox, and if you know me at all you know how much of an Xbox fan I am. To say I left their conference excited is quite an understatement.

Puzzle & Dragons Z + Puzzle & Dragons Super Mario Bros. Edition [Review]

Overall Feeling: 

There's no doubt that Puzzle & Dragons is addictive, but there's also a lot of substance behind it. Sometimes that substance is over-bearing and intimidating, but underneath is a very polished, very satisfying character-driven puzzle game that I can safely say has earned it's place on my 3DS next to other classics like Pokemon Puzzle Challenge. Some people will get more mileage out of it than others, even between the two different versions included in this package, but it's perfect for pick-up-and-play sessions at any time of day for any skill level.

The Pros: 

+Excellent foundational puzzle mechanics
+A mountain of content that will keep you busy for ages
+Charming localization that has a lot of fun
+A great transposition of a mobile game onto a dedicated system

The Cons: 

-A lot of bells and whistles that can get in the way for people who just want puzzles
-An unadventurous use of the Mario license
-Some unappealing animations and graphic designs
-Numbers everywhere all the time. So many stats. So many things -Everything explodes in a flurry of colour and light. Rainbows have lost all meaning to me.

ShogunGamer.com Rating : 
8

Originally designed as a mobile game by GungHo, the Puzzle and Dragons franchise has dominated a huge portion of the market share for fans of puzzles and also fans of dragons in Japan. It's free-to-play model and RPG mechanics have secured its place on the phones of millions of people. But far too often we're reminded that mobile and console game design don't always work on the same wavelengths. Can a fresh coat of Mario-themed paint and a 2-games-in-1 deal make this retail release worth diving into?

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